An Extra’s POV

Chapter 396

Three hundred years ago, things were very different.

Human civilization was fragmented into various nations, and so there were various opposing factions with their individual self-interests at play.

The only exception to this… was the Adventurer's Guild.

Adventurers were neutral parties amongst the scuffle among nations. They weren't involved in politics, and their simple lives were unaffected by the embers of conflict spreading amongst the other nations.

They were strong enough to make their own city—a haven free from the rigors of nationalism—and became the very embodiment of freedom.

"An Adventurer serves no one but himself."

This embodied the spirit of everyone who chose the path.

As long as you obeyed the basic rules of conduct necessary for living in a civilization, there was no restriction to what you could or couldn't do.

As far as their economy went, individual Adventurers sold Monster Cores and special ores gotten from their land to the highest bidder. The Guild received their cut and maintained the City in return.

Jobs gotten through the Guild made them entitled to more profit, but the payment and security of the job would also be guaranteed.

There was more to the trade, but that was essentially it.

While the ideal of freedom had a lot of benefits to the Adventurers, there were some consequences to their hubris.

When chaos struck, or calamity arose… the Adventurers would find themselves alone.

Without any affiliation to a nation, they could not opt for support or seek out aid. As a result, the Adventurers were doomed to fall on their own.

This was especially true when the Grand Calamity Class Dungeon emerged.

Of the five thousand and ninety-nine Adventurers who charged in for the Raid—no, the Dungeon Conquest—only two-thousand and nine hundred made it out alive. A few hundred were unable to recover from their injuries and died not long after they escaped the Dungeon.

It was the greatest loss the Adventurer City ever faced in history, even till date.

They suffered a heavy blow that day, and when they requested the aid of the neighboring nations—the same nations that often used the strength of the Adventurers to get rid of Monsters of assist in all kinds of tasks in their respective territories—they completely ignored the Adventurer's City.

Perhaps they thought if the Adventurers became desperate enough, they would finally succumb and sign an Affiliation Treaty.

When that didn't happen, out of frustration, the Nations decided to take what they wanted by force. The Adventurers were a major threat, since they were too strong for any sole Nation to handle.

weakened state, they were

Or so

day—at the time of

form a faction of their own, without any external interference,

it was due to the power of one

the first Heroic Rank Adventurer… the strongest Adventurer in all of

Zephyr, the

singlehandedly warded off the armies that charged at his

only thanks to Jet Zephyr that the Adventurer City was spared that day. He saved

a true Adventurer; an

*********

rant, but you get the point, right?" Conrad sighed, feeling a bit drained after going on and on about the

it, so he thought

it ended up being a little more

what you're basically saying is that the Adventurers hate your guts despite being an Alliance, and they often act as a separate entity from you even though you're on the same side against the Dragons." Eric spoke up, flexing

"Yes. Precisely tha—"

because of what the Nations

move, man. Dick move." Justin

a… dick move, you called it? But, a lot has changed since that time."

he shifted his gaze to the expert

but times have changed." Adonis stepped forward and addressed the

against one another back on Earth. That

and embracing

City can see that now." Adonis added with

the Royal Council and the Adventurer City's highest authority were then

Dungeon Conquest on the new

after

the students was expected, so Adonis wasn't fazed. Instead, he took his

Heroic Rank Adventurers and more high-ranked Adventurers in the City. Their numbers are a lot more than what they had three hundred years ago. They

ensure the success of

win. However, they had the biggest chance to succeed now, more than ever

days. They want to begin the Conquest as soon as possible in order to guarantee

this?

was obvious how worried she was about the

only it was

is pretty simple, though." Justin added, but

should all understand by now… the rewards that a Dungeon can offer to

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