An Extra’s POV

Chapter 396

Three hundred years ago, things were very different.

Human civilization was fragmented into various nations, and so there were various opposing factions with their individual self-interests at play.

The only exception to this… was the Adventurer's Guild.

Adventurers were neutral parties amongst the scuffle among nations. They weren't involved in politics, and their simple lives were unaffected by the embers of conflict spreading amongst the other nations.

They were strong enough to make their own city—a haven free from the rigors of nationalism—and became the very embodiment of freedom.

"An Adventurer serves no one but himself."

This embodied the spirit of everyone who chose the path.

As long as you obeyed the basic rules of conduct necessary for living in a civilization, there was no restriction to what you could or couldn't do.

As far as their economy went, individual Adventurers sold Monster Cores and special ores gotten from their land to the highest bidder. The Guild received their cut and maintained the City in return.

Jobs gotten through the Guild made them entitled to more profit, but the payment and security of the job would also be guaranteed.

There was more to the trade, but that was essentially it.

While the ideal of freedom had a lot of benefits to the Adventurers, there were some consequences to their hubris.

When chaos struck, or calamity arose… the Adventurers would find themselves alone.

Without any affiliation to a nation, they could not opt for support or seek out aid. As a result, the Adventurers were doomed to fall on their own.

This was especially true when the Grand Calamity Class Dungeon emerged.

Of the five thousand and ninety-nine Adventurers who charged in for the Raid—no, the Dungeon Conquest—only two-thousand and nine hundred made it out alive. A few hundred were unable to recover from their injuries and died not long after they escaped the Dungeon.

It was the greatest loss the Adventurer City ever faced in history, even till date.

They suffered a heavy blow that day, and when they requested the aid of the neighboring nations—the same nations that often used the strength of the Adventurers to get rid of Monsters of assist in all kinds of tasks in their respective territories—they completely ignored the Adventurer's City.

Perhaps they thought if the Adventurers became desperate enough, they would finally succumb and sign an Affiliation Treaty.

When that didn't happen, out of frustration, the Nations decided to take what they wanted by force. The Adventurers were a major threat, since they were too strong for any sole Nation to handle.

in their weakened state, they were

so

the time of their invasion—that they

own, without any external interference, was not simply because of their collective

due to the power of one

first Heroic Rank

the

singlehandedly warded off the armies

Jet Zephyr that the Adventurer City was spared that day. He saved

an ideal that all

*********

feeling a bit drained after going on and on about the complicated history

he thought he could explain it in

ended up being a

Adventurers hate your guts despite being an Alliance, and they often act as a separate entity from you even though you're on the same side against the Dragons." Eric spoke up, flexing his

"Yes. Precisely tha—"

that the reason for that is because of what the Nations did to them

man. Dick move." Justin

lot has changed since that time." Conrad said, finally sighing as he appeared

he shifted his gaze to

it's a messy history for sure, but times have changed." Adonis stepped forward and addressed the

think of atrocities that some nations have committed against one another back on Earth.

embracing

the higher-ups in the Adventurer City can see that now."

discussion between the Royal Council and the Adventurer City's

to begin a Dungeon

after what

wasn't fazed. Instead, he took his

Adventurers and more high-ranked Adventurers in the City. Their numbers are a lot more than what they had three hundred years ago. They believe they have both the quality and

the success

they would win. However, they had the

close in nine days. They want to begin the Conquest as soon

risk their lives like this? Can't

It was obvious how worried she was about the fine Adventurers of the

was

pretty simple, though." Justin added, but Adonis shook his head

by now… the rewards that a Dungeon can offer to those who

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