Chrysalis
Chapter 694
I've been out here for hours and I still haven't levelled up. Oops, here comes another one. Thirty metres down the tunnel, the dirt bulges before crumbling away to reveal a newly spawned shadow crawler. Despite having six legs, I really can't approve of these things, their faces look like a mosquito, with a piercing snout almost a metre long. My minds churn and, in a few moments, a condensed fireball whizzes forward, smacking into the creature and detonating with a wave of heat that rolls all the way back to me, lighting up my antennae and drying out my eyeballs.
Dammit.
[You have slain level 1 - …]
Yeah, yeah, yeah. A tier one, level one enemy isn't going to do squat for me. It's pretty much not even worth the time to go and eat the Biomass. I've seen a couple of monsters make their way up the tunnel who were rank three and I happily consumed them, but for the most part I've been content to let the masses of creatures have it out with each other, occasionally deploying the flame thrower like fire magic to keep them away from the gate. Only twice has anything above tier three come close enough for me to fight and those battles were at least interesting. Despite the near deafening noise of screaming, screeching and roaring, accompanied by the visually stimulating sight of hundreds of monsters fighting for dear life within eyeshot, I'm bored. I’M SO DAMN BORED. All I'm doing is sitting here picking on small fries whilst the Colony goes insane working their abdomens off behind me.
Already the remains of the gate have been raised and sealed into place. I can still see the carvers at work now, guarded by teams of soldiers as they crawl all over the metal surface of the once mighty bulwark, doing whatever they can to repair the metal and the enchantments that were woven into the structure of the steel. I have to say, despite their best efforts, the gate still looks like garbage. Huge rents, dents and tears are still evident all over the place and the once mighty ant head carved into the surface is looking much worse for wear. If I'm being honest, it's so ugly it could pass for a centipede.
I know that me being here is buying the Colony precious time, and that it's valuable, but it's just not all that stimulating. Still, I remain. If I were to go do something else, they'd need to station a whole team of soldiers and scouts to replace me and both of those castes saw massive casualties during the siege, and there are still thousands of injured who need time to get their legs back under them. And this is a wave, after all. I'm sure that the inside of the nest is a complete mess, with soldiers on duty every twenty metres of tunnel and clinging to walls all around the chambers.
Ah well, hopefully I'll be able to move on soon and do something a little more exciting. I have to admit, being this close to my next evolution is tantalising. Evolving is such a massive boost of power for a monster and I've been in my current form for quite a while. Amassing eighty levels is no easy feat, especially when I'm sharing a lot of experience with my pets and my twenty bodyguards. Just thinking about what juicy options may appear gets me excited. What body parts will I make mutable this time? What could I add to my perfect ant form? So many questions…
Even just planning out the possible stat distribution is exciting. Gah! I need to distract myself and think about something else.
At least all this spare time has removed any excuse I might have had to continue avoiding my status. Trawling through the numbers has always been a bit of a pain, but I have to admit it was pleasant to see the number of upgrades I've managed to accrue. Turns out fighting non-stop for days on end is pretty helpful when it comes to levelling skills. Who'd have thunk it?
Name: Anthony
Level: 73 (Rare) (V)
Might: 91
Toughness: 79
Cunning: 64
Will: 45
HP: 158/158
MP: 300/300
Skills:
General:
Level 9; Expert Stealth (III) Level 6; Tunnel Guide (III) Level 11; Iron Mind (IV) Level 30; Master Stamina (IV) Level 6; Still Meditation (IV) Level
Mana:
Magic Affinity (IV) Level 20; Directed
Pet:
Level 7; Core Crafting (IV) Level 13; Pet Growth
Defensive:
Dodge (IV) level 25; Master Endure (IV) Level 6; Expert Grace (III) Level
Offensive:
Acid Shot (IV) Level 6; Master Precise Shooting (IV) Level 23; Doom Chomp (V) Level
Mutations:
Senses:
Eyes +20, Far-sight Oracle
Defence:
Braced Healing
Physical:
Loquacious Pheromone Gland +15, Vast Hungering Stomach +25; Lock Hyper-Twitch Musculature
Acid:
Bind Acid Gland +25, Hyper Pressurised Scattershot Acid Nozzle +20; Thickened Weakening Acid concentration
Mental:
Unyielding Coordination Cortex +25;
Mana:
+20, Endless
Juvenile Colony
Skill points: 14
Biomass: 224
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