Chrysalis
Chapter 701
Now, with my privacy secured, it's time to mutate. Time to dive once more into the depths of the menu lists and bring back only the finest mutations. It's time to begin where it all began: my eyeballs. It seems like a lifetime ago that I first mutated my eyes in order to improve my then terrible vision. Even now I'm not satisfied with my eyes, but then my memory of what it was like to view the world as a human is more than a little funny by now. I've been in ant form for months now, and even then I've been in five different ant bodies so far. It's hard for me to remember exactly what my eyesight was like as a hatchling at this point, let alone remembering what it was like in my previous life.
I might have been a human for fifteen years, but recency bias is real!
Alright then, my vision is currently sitting at +20. The Heightened Perimeter Eyes have served me well during the siege. The improved clarity has been a massive boon, helping me make the best of my reflexes by seeing the threats coming at me from all directions. In hindsight, my focus has really been to try and take all the best parts of compound eyes (multi-directional vision) and combine it with the benefits of a more humanish eye setup. The end result is that I still have compound eyes, but each one of the thousands of tiny lenses that make up my eyeballs are almost as good as those within a normal eye. It's pretty crazy to think about. That level of precision and complexity would be completely impossible for a normal creature on Earth, yet here I am on Pangera, an ant with super vision.
And there's no need to stop now! I want sharper eyesight! Better motion tracking! In all directions at the same time! Gweheheh!
The only way to achieve something like that is to just keep piling on the upgrades, one by one. The list of mutations in the menu is as overwhelming as ever and the crazy options overflow. X-ray vision, firing heat blasts from the eyes… why though? TIME VISION? See things … after… they happened? Isn't that just normal vision? Or this like a peering into the past kind of thing? Seems far less useful than the future vision I get from my antennae… Weird.
I can't even begin to imagine the sort of things that would pop up in here if I cashed in my eye mutations when I evolve. Laser eyes? Curse eyes? Goodness knows. I trawl through the seemingly endless list until I find the sorts of things I'm looking for: upgrades that continue to track in the direction my mutations are already going. Plenty of stuff to expand the range of the vision, another upgrade like the one I chose earlier which creates patches of sharper focus. Eventually I find what I'm looking for in a generic focal enhancement. With this, my eye shall become the Sharpened Perimeter Eyes + 25!
Lock it in, what's next on my list?
The Pheromone Gland! The ol’ faithful. Who would have thought that the simple mutation of the language gland would have such far reaching impact? Come to think of it, packing the capacity for language into one mutation is a little generous of the System, isn't it? It's not the sort of thing that Gandalf is known for, the stingy bearded bugger. I wonder if this became some sort of standard mutation for more intelligent bugs down in the depths? It does teach language, not really, it just expands the range of scents the pheromone gland can produce to have sufficient gradient that language can be expressed. It does increase it a lot though… The pheromone gland went from "danger, food, warm, cold" to "hello guest, please be welcome. Care for some tea?" all in one mutation!
that smell them, basically hallucinogen scent! But since I use them strictly for communication purposes, most of these options are bunk. I'll just take one that makes my pheromones travel further so I can 'yell' harder. My last two mutations were both about making my pheromones more persuasive, which in hindsight is a bit of a waste. I don't need to be persuading the Colony, they don't need any help doing what
Gland +20 will become the Loud Convincing Pheromone
gland next. For every single mutation I've selected for my Gravity Mana Gland, I've gone down the same path, which is to expand the capacity. This is for a few reasons, namely that the Gravity Bomb takes a huge chunk of mana to cast and the better I get at condensing mana the more mana I need to fuel the spell. But I want to take something different this time, I want to borrow a leaf from (of all the beings)
will now become the Compressing Unending Gravity
I'm going to look at the neural network. Who would have thought that starting to mutate my nervous system would have such a beneficial effect in the long run? Combined with my carapace and my antennae, this nervous system has been what kept me alive long enough to reach this level. Having impossibly fast reflexes is always a win, no matter what. The question is, what do I want to mutate into the network now? Trawling through the list, I can see upgrades that will
to do? They do the job that nerves do extremely well already. They send signals and they do it really, really fast. What else can I possibly want here? I pour through the list, weighing up the options I find until I come across one that I like. This mutation creates nerve bundles at certain points in the body that help manage coordination better. It's like how an octopus has a separate set of nerves for each tentacle, helping to coordinate the movement of each limb so they can work together. If I'm not wrong, this may even synergise with my existing mutations, since the hyper fast signals will
the
don't need to have absurd range with my acid, I'm not trying to turn myself into a sniper or artillery like some of the scouts are, and the scattershot does a good job spreading the acid over an area when I'm shooting at max range. If I upgraded that mutation more, the
actually an ignition option here as well, which I suppose would be handy if I turned my acid flammable. Hang on, I could literally shoot fire out of my backside?! Holy moly! It's a bit more extreme than what
aiming corrections. Combined with my rapidly climbing accuracy Skill, this mutation could help me hit the target first time every time. Just
Scattershot Acid Nozzle +20 will become the Guided Hyper Pressurised Scattershot Acid Nozzle + 25! That's a mouthful. I guess that's what happens when
to buy and its sole function is to be the acid gland's hype man. It makes whatever the acid is already doing, do it better, and I added the weakening property to try and drain my enemies during long fights. It's a solid combo and I think I'm going to stick with it by enhancing the weakening property this time around. It's pretty simple to find the mutation I want and with this the
Nice.
Biomass down the drain! Holy smokes this is expensive. Checking my Biomass total, I think I'm just going to have enough to squeak all of the necessary mutations in, although the last one is going to be the priciest. The Fatiguing acid stimulation gland of +10. I need to upgrade this dude three more times! Better get to it. Activating the menu I upgrade the gland to the +15 mark and choose to consolidate the existing mutation. The stimulation gland works to increase the production of acid, which is great, the mutation I chose lets the organ drain stamina in order to replenish the acid faster, which works well with my Vestibule since my stamina is topped up by that organ. For the
are a little more creative with their interpretation of what 'stimulate' means when it comes to the acid gland. Stimulate it to do what?
potent. This obviously synergises on multiple levels with my existing setup. By the time this is done my acid is going
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