Chapter 357: 132. Strange Crevice

Noland Lee circled about five kilometers to the south, avoiding the temporary camp of the Golden Merchant’s Sword from afar, and approached the fissure from the south side.

Standing on the edge of the cliff overlooking the Aberration Fissure, one would see a vertically extending precipice and darkness that the moonlight cannot illuminate.

This steep terrain is not suitable for human activities.

Alchemists from Union City would use scaffolds, suspended ladders, telescopic tracks, and simple mechanical platforms to build temporary passages to the bottom of the cliff.

For Aberrations, moving on this terrain would be much more convenient.

Level 1 and Level 2 Aberrations, also known as small and standard form Aberrations, are newly hatched from Aberration eggs.

These two levels of Aberrations have not yet grown suction cups on their feet, so they cannot move vertically on smooth cliffs.

Starting from Level 3 Aberrations, as the level increases, the functional organs and external tissues of the Aberrations become more and more numerous.

Functions such as suction cups that can adhere to smooth surfaces, external hard pieces protecting joints and vital parts, sharp fangs to enhance biting and killing force, bone claws that can be collected at the wrist, and acid-spitting gills are all present in higher level aberrations.

It can be said that for a single class of Aberrations, the higher the level, the more “parts” on the Aberration, and the stronger the comprehensive strength.

In addition to the level factor affecting the combat power of Aberrations, the “type” of Aberrations also has an impact.

Aberrations that cannot fly are defined by the Alchemy Cathedral as “Walking Foot Class.” Within this category, four-legged Aberrations are the most common. Examples include the two-legged Devourer, the six-legged Seeder, and the legless Piercer, which is like a snake. These are among the elite of the Walking Foot Class Aberrations.

Class.” The more wings, the more powerful. Those with one wing

flying Aberrations are the backbone of

Spirit Flight Technique” to

the sound of flapping wings, “splashing and flapping,” echoed through

could not reach, several Flywing Mutants noticed a visitor

the cave entrance on

some high-quality Night Vision Potion he bought

range in a lightless environment

out of the cave entrance, they

few Energy Points, and obtained a small amount of

of the

panel information showed that this group of Flywing Mutants only had the identity of “Flying Guard” and did not possess the identity of “Tatis Empire Military

all Aberrations in this nest were transformed from Military

a judgment on the situation, Noland Lee

Spirit Flight Technique,” he activated “Breath of the

to fall obediently under the pull

understand why the visitor had changed from

air, watching the skeleton fall to the bottom of the

scene, Noland Lee knew that his operation tonight had a high

Military Intelligence Department Five must master the following two skills during

understand how to identify directions, navigate through the vast Sand Sea without getting lost, and

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