Chapter 407: 142. Noland the Big Bluff_6

These three black tentacles were level 15, 10 levels higher than the previous ones.

If one Death Lightning couldn’t kill them, he’d just use a few more.

Noland Lee dodged the tentacle aimed at his face and twisted his body, avoiding the black contaminated water sprayed from the swollen blisters.

He purposely let a small portion of the black contaminated water touch his body, using the “Magic Shield” to test the damage from the water.

[System Message:]

[You have been attacked by “Jet Corrosive Fluid”.]

[This attack is corrosive damage.]

[The resistance of “Magic Shield” to this type of damage is 0%]

[The shield strength of “Magic Shield” is -45, with 12 points remaining.]

A small pool of contaminated water had deducted 45 points of shield strength.

These black tentacles still had some skills.

Noland Lee became increasingly cautious in his heart.

Just as he decided to forcefully get rid of these three tentacles, four swaths of flame emerged from the darkness around him, and four Corrupted Soldiers surrounded him.

Before Noland Lee could react, the alien space noise suddenly intensified, and more than a dozen black tentacles appeared out of nowhere, stretching their claws towards him.

was instantly surrounded by the black tentacles and Corrupted

the scene ranged from the lowest at level 10 to the

Tribal Leader of Shubick Descendants decided to crush this insignificant ant in his eyes, and

splattered large swathes

attacks amidst the siege, Noland’s movements appeared slightly awkward, but he was not hurt at all. The cyclically cast “Magic Shield” blocked all the

just a short time, he automatically cast nearly two hundred shields, and

situation, Noland Lee smiled calmly in his

Wizards can master level 100 spells. My ‘Spirit’ attribute is not as high as a Tenth-Ring Wizard, but no matter how weak

[System Message:]

47600 points

level +80, now

and 1 point of energy when upgraded from level 20 to

an additional final damage of +50 points from

level breakthrough to level 100, you

the following three options, you can choose the same

[Option One:]

+10 points. This option will change to the corresponding spell’s final damage value +10 points after selecting ‘Option Two.’ This option will be invalid after

[Option Two:]

to envelop your right fist with Death Energy. After accumulating ten punches or lasting one minute, this spell ends. Each punch can cause a wide range of splash damage. Upgrading and repeatedly selecting this option will increase the

[Option Three:]

Two Finger.’ Each time this spell is cast, it will shoot two Death Rays at the same enemy or two different enemies. Upgrading

and was suitable for dealing with

were two very

melee magic, and the casting range was limited by the caster’s arm

it was limited to the caster’s fists as

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