Before Leonel set out again, he paid keen attention to the changes in his abilities as the new owner of an Heir-Grade territory.

Many things were pretty standard. For example, there were upgraded outposts, and there were also some defensive measures unique to Heir-Grade territories.

Right now, the walls Leonel had access to were already quite fantastic. They were a hundred meters tall and over 10 meters thick. On top of that, they were forged of a powerful metal alloy. However, other than that, they were relatively simple.

Many of the options included infusing it with certain large scale Force Arts that could greatly strengthen it. There were also methods of banning flight within a certain range of the city, the more he paid, the larger the range would be.

What was more interesting to Leonel, though, were the unique upgrades he could gain since he had a special ocean territory. Many of these things, unsurprisingly, were related to ice.

The most intriguing of them was what was called Cold Force. Leonel didn't think that such a Force actually existed, but it must have been created for the Heir Wars quite specifically. It was a Force that could be emitted from his island and act like a domain that covered the city.

Those that entered this domain would feel as though their own Force was icing over. Their blood would flow slower and their bodies would become stiff. Depending on how stronger the over strength of the targets were, one could lose anywhere between 10% to even all of their combat prowess.

steep. Just for the lowest setting that would work with 100 meters of his walls, it would cost him over a trillion. The maximum setting, that would work for an entire 10 kilometers, cost ten times that. That maximum setting cost three times more than

held off on buying it immediately. That was because he knew that

all available rewards, Leonel realized that these outrageous prices were unique to, ironically, the unique territory rewards of

weaker side of the Gold-Grade would lose as much as half of their combat strength, while those who were the strongest would lose at least a tenth. Only Heir-Grade threats would be capable of

setting, costing over ten trillion, even an Heir-Grade threat would have a 10%

unique reward was the Ice

better name for this reward would be the Ice Maze. That was because it formed a maze of ice in the water that could hinder the advancement of oceanic beasts. The walls of this maze would be incredibly sturdy, comparable to about half that of the base city walls. Simply put, no single creature would be able to

its defenses, but rather the fact that it forced the oceanic beasts swimming below to

functioned essentially like a funnel, forcing the oceanic beasts

Leonel with boats and the like. Although it was an underwater design, it still peeked out of the water over three meters or so. Unless a ship wanted to destroy its hull in a battering ram attempt, they would likewise had no choice but to follow the path of the

back or to take the effort in attempting to knock down the wall. But if you chose the second

rewards were incredibly intriguing, but the Ice Moat was even more expensive. Just its most basic level cost 2 trillion more than what Leonel had. The good news was that it could cover an entire kilometer instantly,

territory protector. It

points, it could trigger an area of effect

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