The selection of the next advancement made was [Arch Lich Ra'Zan], the pathway that led to even more deathly and terrifying additions being made to the Undead Legion!

RUMBLE!

Essence converged to the already summoned Arch Lich as he underwent a transformation, the Ancient Blood Clone going on to view the new abilities given by the advancement of this skill tree into the Soul Rank.

SOUL [Lich Lord of Abomination] (15/15):: Abilities- Summon Poison Totem(5/5), Summon Undead(5/5), Noxious Outburst(5/5), and Dereliction of the Saintly Poison Lord(5/5) >> [Abhorred Lich Emperor](45/45) :: Additional Abilities- Undead Legion(5/5), Will of the Undead Emperor(5/5), and Delay Death(5/5) >> [Arch Lich Ra'Zan] (0/60) :: Additional Abilities- No Man's Land(0/5), Reward for Servitude(0/5), Field of Torment(0/5), and Abyssal Summoner(0/5).

The clear and crisp addition of four abilities came with the advent of Arch Lich Ra'Zan, with their names already sounding overly powerful as Noah's Ancient Blood Clone focused on the individual skills to see exactly what their effects were!

[No Man's Land] (0/5) :: The area of 1 mile around the Arch Lich Ra'Zan becomes a domain of death for 10 seconds. The Arch Lich and its minions are healed 3% of their maximum health every time an enemy dies in No Man's Land. Enemies found in No Man's land will suffer -25% All Element Resistance and -50% Death and Poison Element Resistance. Death related skills' mana consumption is reduced to 0 while No Man's Land is active. Cooldown: 360 minutes.

[Reward for Servitude] (0/5) :: The legion of the Arch Lich gains the capability of spreading the damage each of them received throughout the whole legion, bolstering their resilience as the vitality of many is greater than the vitality of a few. The damage that the Undead Legion receives can also be redirected towards the Arch Lich momentarily.

[Field of Torment] (0/5) :: Enemies are brought into an isolated space where they shall be tormented until their souls break down. The origins and memories of tormented enemies will be given to the Undead Legion as they are strengthened even further.

upon, their sheer size dominating the battlefield as only the

blue l.u.s.ter as the clone's own eyes shone, his gaze landing on the newly improved Arch Lich Ra'Zan who

in its eye sockets, its size now nearing 3

skeletal body that was half covered with a cloak drenched in darkness, the Bone Dragon it stood on beginning to perceptibly change below it as an aura of darkness spread out to cover

OOOOOH!

Noah wanting to observe the exact changes of the new skills as he began

:: Additional Abilities- No Man's Land(5/5), Reward for Servitude(5/5), Field of Torment(5/5), and Abyssal

Servitude] were increased, but the ones that showed their increased effectiveness most clearly were [No Man's Land] and [Abyssal

seconds. The Arch Lich and its minions are healed 21% of their maximum health every time an enemy dies in No Man's Land. Enemies found in No Man's land will suffer -50% All Element Resistance and -100% Death and Poison

the strongest of Arch Liches can control them, Currently Available Abyssal Undead: Abyssal Death Knight, Abyssal Ghoul, Abyssal

area had increased from 1 mile to 6, as well as increased debuffs for all the enemies that were contained in this range of 6 miles, with the limit of how many the Arch Lich could summon becoming 6,

much looked forward to seeing what exactly these Abyssal creatures were as he gave a command to the Arch

RUMBLE!

center as a huge runic circle filled

circle was more than 50 meters wide as it pulsed with power, a dark light shining from

The Novel will be updated daily. Come back and continue reading tomorrow, everyone!

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