Chapter 1374:

The Werewolves of Miller’s Hollow was a well-loved board game, ideal for a night out with friends. As a tight-knit group, they sought more than just dining and drinking for entertainment.

The game involved various roles: a moderator, three werewolves, a witch, a hunter, a seer, and villagers.

Given their party of eight, they tweaked the roles—two would be werewolves, three would take on the special roles of witch, seer, and hunter, and the remaining three would be villagers.

After Susanna explained the rules, where the villagers’ aim was to expose the werewolves to clinch a victory, and the werewolves sought to eliminate the special roles for their win, anticipation built among them.

She injected excitement into the gathering by volunteering as the moderator for the initial round.

“Alright, everyone, circle the table and stay poised. Remember, there are game penalties. Notice the pile of drinks in the corner? They’re all set for you.”

Always keen to elevate the fun, Susanna had arranged for a variety of premium drinks. Although drinking spiced up their outings, no one was compelled to consume beyond their limits.

you receive your card, keep

cards. Please close your eyes as it gets

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and Sean, surprised to find themselves as werewolves, exchanged looks.

eliminate?” Norah and Sean both pointed at Phillip, identifying him as the

Seer, it’s your turn—open

eyes, alert

you suspect?” Susanna

discreetly signaled that he

close your eyes. Witch, now open

at him with sympathy. Poor

like to use

to use the potion, and Susanna acknowledged his choice. Once he

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