Chapter 1374:

The Werewolves of Miller’s Hollow was a well-loved board game, ideal for a night out with friends. As a tight-knit group, they sought more than just dining and drinking for entertainment.

The game involved various roles: a moderator, three werewolves, a witch, a hunter, a seer, and villagers.

Given their party of eight, they tweaked the roles—two would be werewolves, three would take on the special roles of witch, seer, and hunter, and the remaining three would be villagers.

After Susanna explained the rules, where the villagers’ aim was to expose the werewolves to clinch a victory, and the werewolves sought to eliminate the special roles for their win, anticipation built among them.

She injected excitement into the gathering by volunteering as the moderator for the initial round.

“Alright, everyone, circle the table and stay poised. Remember, there are game penalties. Notice the pile of drinks in the corner? They’re all set for you.”

Always keen to elevate the fun, Susanna had arranged for a variety of premium drinks. Although drinking spiced up their outings, no one was compelled to consume beyond their limits.

cards now. Once you receive your card, keep it to yourself

identity cards. Please close your eyes as it gets dark.” A hush

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Sean, surprised to find themselves as werewolves, exchanged looks. Could Susanna

at Phillip, identifying him as the most astute player who needed removal early

close your eyes. Seer, it’s

opened her eyes, alert and

do you

gestured toward Bryson, and Susanna discreetly

Witch, now open

sympathy.

died last night. Would you like to use your potion to

his choice. Once he had

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