Overgeared
Chapter 97
Chapter 97
‘Then first…’
[Legendary Blacksmith’s Craftsmanship Skill]
Lv. 2 (76.3%)
Produce equipment items that you know how to make.
You can create the production methods for a new item with the ‘Legendary Blacksmith’s Creation’ skill.
There is a certain probability of producing rare~ epic rated items.
There is a rare probability of creating unique rated items.
There is a very rare probability of creating legendary rated items.
* All stats of a production item will increase by 12%.
* When rare rated items are produced, all stats will permanently rise by +2 and reputation throughout the continent will rise by +30.
* When epic rated items are produced, all stats will permanently rise by +4 and reputation throughout the continent will rise by +80.
* When unique rated items are produced, all stats will permanently rise by +12 and reputation throughout the continent will rise by +300.
* When legendary rated items are produced, all stats will permanently rise by +25 and reputation throughout the continent will rise by +1,000.
* Something special will occur with every five legendary items created. (Currently 2/5)
[Legendary Blacksmith’s Breath]
Lv. 2 (42.5%)
When you are concentrating on making an item, the will of Pagma’s Descendant will fill the production item.
All stats of a production item will increase by 7%.
There is a rare chance of giving special features to your production items.
My production skills increased from level 1 to 2 a short time after the item production game with Euphemina. For the last two months, I had made countless normal, rare and epic items. In addition, there were two legendary items.
Nevertheless, my skill levels stagnated at level 2.
‘The experience is a lot worse compared to level 1…’
However, the experience of the Legendary Blacksmith’s Craftsmanship Skill was close to 80%. If I kept making items in earnest, it would reach level 3.
‘The problem is the Legendary Blacksmith’s Breath. The breath is random, so it is hard to raise the experience.’
I did my best every time I made an item. In particular, it took a long time since I spent more than 20 hours producing one item.
According to the description of the Legendary Blacksmith’s Breath, it should activate every time I made an item. But the concept of ‘concentration’ seemed more difficult than I thought, and the Legendary Blacksmith’s Breath was only activated occasionally.
The breath wasn’t triggered even when I made the legendary Divine Shield. Therefore, the legendary Divine Shield didn’t have any additional options and was exactly as described in the production method.
‘I made a legendary item but the breath skill wasn’t activated… When thinking about it now, it is a shock. On the other hand, there was the Sword of Self-transcendence.’
A sword made through an ordinary longsword production method became a legendary rating, and this could be attributed to the breath skill. Phoenix had described it as a sword that appeared once every 100 years.
‘The key to my production is whether the breath skill is triggered.’
The most important factor for a typical blacksmith was the item’s rating.
rare, epic
was the same for me. Normal, rare, epic and unique. In addition, there was the legendary rating! I only eagerly hoped that a highly rated item would be produced.
the rating was important, the breath also played
just like regular blacksmiths. However,
given, a rare item affected by the breath skill might be better than an epic item not affected by the breath skill. Of course, the breath skill didn’t necessarily give new options. It was random. But even if an option wasn’t granted, the basic abilities were increased,
for the level of the breath skill to increase in order for it to be
no way to quickly raise the level. I just had to raise it while making
to continue grinding in the future… It isn’t easy to become
blacksmith skills,
you don’t mind, can you repair my weapon? It has been
you give
never experiencing repairing an item with my own hands before. I only devoted myself to making items. However, the durability of some of my equipment had decreased
you have any
“Of course.”
out an anvil, hammer, grindstone, and iron. However, the anvil and hammer had ‘repair’ attached to the name. It was
for repair? Can’t an ordinary anvil and
Khan explained.
said, we can repair items with ordinary anvils and hammers but… We can’t do that. Then
“…?”
and anvils must be consumed’ when repairing. It is a type of gesture to emphasize the favor we
expensive amount of money for my items to be repaired? I had a lot of respect for
desirable to explore new ways to
me
[Twin Bloody Axes]
Rating: Unique
39/500 Attack Power:
Chance: +20%
is a constant
Can cause bleeding when
butcher of Kirim Peninsula, Fang. The number
than 1,000 strength. Advanced Axe
Weight: 700
his stats into strength, so this
‘But it is strange.’
of axe type weapons was higher than that of one-handed swords. In particular, twin axes had an attack power similar to large weapons. However, the Twin Bloody Axes
axe lower than other twin axes of the same
Vantner nodded.
lower. I’m only using this because I like the options but unfortunately… Fang’s raid was really hard… Frankly, Fang’s weapon is more like a lie. I almost suspect that it
This was…
“Appraisal.”
person and tried using the Legendary Blacksmith’s
can appraise items with an excellent discerning eye. If a hidden feature exists in the
Ttiring~
[Genuine Twin Bloody Axes]
Rating: Unique
Attack
Chance: +20%
There is a constant probability of
Can cause bleeding when a critical
a critical strike is
‘Genuine Conversion’ will be
Peninsula, Fang. The number of people killed
it isn’t easy to transmit force and the power of the axe isn’t
time to time in order to confuse the enemy. Clicking
feel the pleasure of disturbing and confusing the
or higher. More than 1,000 strength. Advanced
Weight: 700
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