Chapter 260: Chamber

Chapter 260: Chamber of Unbecoming

Professor Seren was a leading figure in Chromomancy. As a result, what Eleanor learned from her was the strategic application of colour in combat. Chromomancy transforms the battlefield from a physical plane into a psychological landscape. To defeat an opponent, a true expert of the mental arts can orchestrate perception, emotion, and even physiology through a carefully composed chromatic assault.

The initial phase of chromatic combat is Sensory Disruption and Overload. An opponent reliant on sharp senses and steady focus is vulnerable to a chaotic palette. A skilled practitioner of the mental arts can project a rapid, strobing sequence of clashing hues... Neon Pink against Acid Green, or Electric Orange against Vivid Violet. This creates immediate visual dissonance, causing eye strain, headaches, and disorientation. The brain, overwhelmed by conflicting signals, struggles to process environmental data, slowing reaction times and breaking concentration.

Once the opponent’s senses are compromised, the next phase is Emotional and Psychological Manipulation. Here, the expert becomes a painter of mood, crafting an emotional state that serves their strategy.

Surprisingly, the Department of Mental Arts produces sensory bombs with these colour combinations in collaboration with the Department of Alchemy. These bombs bear unique names... ’Dissonance Prime’ for the Pink-Green and Orange-Violet variants.

The next is ’Red Frenzy’. This bomb floods an opponent’s perception with a pulsating, saturated crimson that induces a state of uncontrollable rage. While red increases raw physical power, it does so at the cost of rational thought. An enraged opponent becomes predictable, reckless, and easy to ensnare... they lunge with brute force but lack finesse, leaving themselves open to counterattack.

’Yellow Panic’ creates a sudden wash of harsh, acidic lemon light that erodes confidence and induces anxiety. Yellow, in its negative aspect, is associated with fear, caution, and deceit. An opponent bathed in this light may second-guess every action, grow hesitant, and feel a creeping sense of impending doom... faltering precisely when they can least afford to.

’Blue Despair’ surrounds an opponent with a deep, cold navy blue that drains their will to fight. The colour evokes feelings of isolation, sadness, and futility. An opponent who believes the battle is already lost will never commit fully to their strikes... their spirit broken long before their body is touched.

purple around the opponent and targets higher cognitive functions. Purple’s association with introspection and the mystical can be weaponised to force an opponent into a state of over-analysis. They become ensnared within their own mind, questioning every move, paralysed by indecision... effectively

colour exposure, students of the Department of Mental Arts must train in the Chamber of Unbecoming... a virtual chamber comprising four progressive stages. Each stage lasts for half an hour before advancing to

a faint, arrhythmic light. A low-frequency hum rises, felt in the bones more than heard by the ears. The floor subtly shifts, creating the unsettling sensation of walking

vestibular system, inducing primal

of seething crimson floods the room, accompanied by a psychic scream of pure rage, goading the student into lashing out in futile anger. The hue then shifts to a claustrophobic, despairing navy blue, pressing a suffocating sense of isolation and hopelessness... whispering that resistance

to spend immense reserves

distorted by disappointment. They might relive their greatest failures in


core of the student’s psyche... their sense of self and worth. Defending against it requires the deepest reserves of mental

student endures the first three phases, the Chamber unleashes its ultimate test. All sensory input ceases... no light, no sound, no temperature, no feeling of the floor beneath their feet. It becomes a perfect sensory vacuum. Deprived of all external stimuli, the mind turns inward in a terrifying way, forced to confront the sheer emptiness of its own existence. The primal

sense of self when there is literally nothing else? Can

on the principle of progressive overload, much like strengthening a muscle. The Chamber deliberately drains a student’s mental energy to its absolute limit. A student may end the process at any point, or, if the AI senses that they can no

meditation. During this period, the mind repairs itself... rebuilding its capacity slightly larger than before, preparing for the next onslaught. Repeated exposure to emotional and psychological assault forms what the professors call mental calluses. The

within the Chamber of Unbecoming is to reach a state where the outer world... with all its chaos, pain, and sensory noise becomes no more disturbing or distracting to the practitioner of the mental arts

practice, Eleanor’s current limit remains at Stage Two, Chromatic Emotional Warfare. She passes the first stage with

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