"Huff...Huff...Huff"

Kneeling on one leg, whilst supporting myself with my sword, which was stabbed on the ground, I gasped for breath.

-Click!

-Kueeeekk!

Before I could even have enough time to catch my breath, a goblin tried to sneak up from behind me, but fortunately, I was still alert and dealt with it in one swift movement.

'And here I was telling myself to keep my arrogance in check.."

Holding the left side of my stomach, I felt my whole body become dizzy. I overexerted myself.

Looking at my surroundings, the area around me was littered with corpses.

My previously clean clothes were now drenched in green blood.

For the past hour, I had been fighting against more than 20 goblins.

At first, I thought that dealing with 20 goblins wouldn't really pose a problem with my current abilities, but I had severely overestimated my capabilities and underestimated the goblin's abilities.

Just because goblins were supposed to be weak, didn't mean they were actually weak.

Yeah sure, maybe in a 1-on-1 they were easy, but not when more than 20 of them were coming at me at the same time.

It also had to be noted that my rank was still G+.

I was inside of an F ranked dungeon, meaning that every monster I was fighting had higher stats than me!

If it weren't for the fact that I practiced the [keiki style], I would've never been able to make it this far.

Although stats were important, they weren't everything.

It had to be said, stats were only a mild representation of one's ability.

If someone with high stats were to fight a highly skilled warrior that had lower stats, but far better battle awareness, then the highly skilled warrior could still win.

It was like in games when fighting a boss.

The boss always had better stats than the main character, but he/she could nevertheless still beat the boss.

As long as you adopt the right strategy, you could win regardless of your stats. Well...given that the disparity in stats was not that different. If the stats of the boss was a lot higher than your game character, then you might as well kiss your game goodbye.

On the off-chance that the boss was stronger, but the difference in stats between boss and character wasn't that big, then you could do several things to beat it.

Like for example, if you hit a monster on their weak spot.

By hitting their weak spot, the monsters will sustain far more damage as compared to a regular strike.

In goblin's cases, their weak spot was was located right on their forehead, just in between their brows.

Because my sword's art was extremely fast, I was able to swiftly deal with the goblins with one quick stab.

It may sound easy, but it really wasn't.

I had to fully concentrate each time, as a slight miss could cause me to lose my rhythm.

Moreover, because there were so many of them coming at me at the same time, I had to kite them for one hour before I could finally kill them all.

It was only after that I dealt with all the goblins, that I felt pathetic for telling myself how I shouldn't become arrogant and always humble myself in the face of danger.

Had there been one or two more goblins, I really might've died.

Mhhh...maybe not died, but I would've at least gotten severely injured.

note, I was

style] primarily focused on dealing a singular swift movement at unimaginable speeds, the corpses around me were all in pristine conditions, meaning that I could

goblin and placed

-Sham!

placing the goblin on top of my bracelet, it

"Great stuff"

placed all the goblins that

"Phewww, 21 goblins huh"

1,000 U, right now I had accumulated a total

11% clause which would be

my

storages sure are

once, I could put anything inside of the bracelet

of the bracelet, as

Truly convenient.

bottle, I took big

had made

drinking the water, I took out a [Stamina recovery potion]

a rush of energy enter my body, making my

[Stamina recovery potions] during my fight with the goblins, yet even with that, I

to stop

think I was ready to face another goblin horde and hunting a single goblin at a time was

monsters of similar strength were considered weak opponents, boss monsters, which were a lot stronger than regular monsters in dungeons, were considered formidable opponents for those who were

health, but each of them also had the strength that almost neared

monster's strength would be at around G+ almost nearing F- rank. Making

with a boss monster that

It was simple really.

horde of goblins, I had to repeatedly aim for their weak spots while

like doing HIIT cardio for 1 hour

were stronger, I could have

were that fighting against them was going to be easier than fighting

monsters were

were extremely fast, some were tanky, some were super strong, there were many different types of boss monsters, and depending on which one I was going to face the difficulty was going

my sword's art it wouldn't pose as much of a challenge as I could just overwhelm

boss monster depended on how well I could counter its

didn't know the exact location of each boss monster, with my knowledge as the author of this novel, I could more or

each dungeon was different, they followed a specific set of rules which I had

back at it now, I think I may have overcomplicated

law of conservation of

Meaning that if the balance within the dungeon were to be increased, the dungeon would break and

dungeon capacity remained greater or equal to the external energies inside of the dungeon (monsters + humans), then the dungeon

the monster's energy was always constant, so the only thing that could cause a dungeon to break was if the external energy increased to the point that the overall energy exceeded the dungeon energy

easier to understand, let's assume a dungeon was a half-filled balloon, where the air inside of it represented the total number of monster energy inside of a

of air inside of the balloon increased proportionally to the human's strength. The stronger the human was the

humans entered the dungeon, or too much air was blown into the balloon, then the balloon will pop, and in the case of dungeons, they would break and

was the first and most basic

a monster was slain, the dungeon will replenish its energy by 'spawning' another

monsters which were 'respawned' in the dungeon

process in which a monster was replaced

for monsters, and once a monster inside of the dungeon was killed, a

dungeon could only draw a monster that fit the 'missing

was stronger than the monster killed, then the dungeon would automatically reject

could no longer 'spawn' monsters, as all the ones in the

just exceeding its dungeon capacity and causing it to desync,

but you would also lose a source of income as the monsters inside of a

dungeons were only dangerous for those that entered, for the most part, they

anyone want to

of boss monsters present inside of

dungeon rank the lower the number

a certain area inside of the dungeon and each split

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