"Huff...Huff...Huff"

Kneeling on one leg, whilst supporting myself with my sword, which was stabbed on the ground, I gasped for breath.

-Click!

-Kueeeekk!

Before I could even have enough time to catch my breath, a goblin tried to sneak up from behind me, but fortunately, I was still alert and dealt with it in one swift movement.

'And here I was telling myself to keep my arrogance in check.."

Holding the left side of my stomach, I felt my whole body become dizzy. I overexerted myself.

Looking at my surroundings, the area around me was littered with corpses.

My previously clean clothes were now drenched in green blood.

For the past hour, I had been fighting against more than 20 goblins.

At first, I thought that dealing with 20 goblins wouldn't really pose a problem with my current abilities, but I had severely overestimated my capabilities and underestimated the goblin's abilities.

Just because goblins were supposed to be weak, didn't mean they were actually weak.

Yeah sure, maybe in a 1-on-1 they were easy, but not when more than 20 of them were coming at me at the same time.

It also had to be noted that my rank was still G+.

I was inside of an F ranked dungeon, meaning that every monster I was fighting had higher stats than me!

If it weren't for the fact that I practiced the [keiki style], I would've never been able to make it this far.

Although stats were important, they weren't everything.

It had to be said, stats were only a mild representation of one's ability.

If someone with high stats were to fight a highly skilled warrior that had lower stats, but far better battle awareness, then the highly skilled warrior could still win.

It was like in games when fighting a boss.

The boss always had better stats than the main character, but he/she could nevertheless still beat the boss.

As long as you adopt the right strategy, you could win regardless of your stats. Well...given that the disparity in stats was not that different. If the stats of the boss was a lot higher than your game character, then you might as well kiss your game goodbye.

On the off-chance that the boss was stronger, but the difference in stats between boss and character wasn't that big, then you could do several things to beat it.

Like for example, if you hit a monster on their weak spot.

By hitting their weak spot, the monsters will sustain far more damage as compared to a regular strike.

In goblin's cases, their weak spot was was located right on their forehead, just in between their brows.

Because my sword's art was extremely fast, I was able to swiftly deal with the goblins with one quick stab.

It may sound easy, but it really wasn't.

I had to fully concentrate each time, as a slight miss could cause me to lose my rhythm.

Moreover, because there were so many of them coming at me at the same time, I had to kite them for one hour before I could finally kill them all.

It was only after that I dealt with all the goblins, that I felt pathetic for telling myself how I shouldn't become arrogant and always humble myself in the face of danger.

Had there been one or two more goblins, I really might've died.

Mhhh...maybe not died, but I would've at least gotten severely injured.

we look at this on a positive note, I was almost halfway towards reaching my goal of collecting

[Keiki style] primarily focused on dealing a singular swift movement at unimaginable speeds, the corpses around me were all in pristine conditions, meaning

I grabbed a goblin and placed it on top of my

-Sham!

the goblin on top of my bracelet,

"Great stuff"

all

"Phewww, 21 goblins huh"

1,000 U, right now I had accumulated

the 11% clause which would be around

that had accumulated on my forehead, I tapped my bracelet twice and a water bottle suddenly appeared in

storages sure are

put anything inside of the bracelet

inside of

Truly convenient.

the water bottle, I

exercise had made

I took out a [Stamina recovery potion] and

recovery potion], I felt a rush of energy enter my body, making my previous fatigued expression turn

used three [Stamina recovery potions] during my fight with the goblins, yet even with that, I was completely drained

up, I decided to stop looking for goblins

horde and hunting a single goblin at a time was just a waste of time, I decided to directly look

similar strength were considered weak opponents, boss monsters, which were a lot stronger than regular monsters in dungeons, were considered formidable opponents for those who were of

of them also had the strength that almost neared

G rank dungeon, a boss monster's strength would be at around

why deal with a boss monster that were

It was simple really.

goblins, I had to repeatedly aim for their weak spots while kiting, moreover, because I was being attacked by all sides, I barely had enough

HIIT

monsters, although they were stronger, I could have more

going to face, chances were that fighting against them was going to be easier than fighting against a

were

were slow, some were extremely fast, some were tanky, some were super strong, there were many different types of boss monsters, and

as much of a challenge as I could just overwhelm it with my speed. However, if I were

monster depended on how well I could counter

bosses, and although I didn't know the exact location of each boss monster, with my knowledge as the author

different, they followed a specific set of rules which

I think

dungeon followed a law of conservation of

dungeon was created, its energy capacity was permanent. Meaning that if the balance within the dungeon were to be increased,

long as the dungeon capacity remained greater or equal to the external energies inside of the dungeon (monsters + humans), then the

the monster's energy was always constant, so the only thing that could cause a dungeon to break was if

a half-filled balloon, where the air inside of it represented the total number of monster energy inside of a

to the human's strength. The stronger the human was the more air

too much air was blown into the balloon, then the balloon will pop, and in the case of dungeons,

was the first and most basic rule

rule was that, once a monster was slain, the dungeon will replenish its energy by 'spawning' another

the monsters which were 'respawned'

monster was replaced by another inside

monsters, and once a monster inside of the dungeon was killed, a monster would automatically be drawn

a monster that fit the 'missing

the dungeon would automatically reject its existence and prevent it

could no longer 'spawn' monsters, as all

sure, you could technically clear a dungeon by just exceeding its dungeon capacity and causing it to desync, but that would

of the dungeon find themselves stuck in the demon world, due to the desync, but you would also lose a source of income as

for those that entered, for the most

would anyone want to

the third rule, the number of boss monsters present inside of a dungeon

the dungeon rank the lower the number of boss monsters

boss covered a certain area inside of the dungeon and

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