After Rui fleshed out the requirements and objectives of his second technique development project, he put it aside for the time being. He would need to do more research before he could flesh out both of his projects any further.

('I should give the projects names if I'm going to have more than one.') Rui shrugged. ('For the piercing technique, I should call it the... the Severer Project. The long-range technique project will be called... the Sniper Project.') Rui nodded. ('Both of these technique projects are centered around offensive techniques, I should probably develop a defensive project as well.')

However, deriving a defensive project was easier said than done. He needed to come up with a concept of a technique that was extremely potent with the cost of being very demanding on the accuracy of timing and placement of the execution of said technique.

('Well, for starters, it would have to be an active defense.') Rui noted.

Only active defense techniques were contingent on the execution of said technique, a passive technique was not particularly executable and thus would not improve based on parameters such as accuracy of execution.

('Inner Divergence is contingent on timing and placement.') Rui remembered. It was part of why his defense was that good. However, Rui wondered whether he could develop a technique even better and more synergetic with him than that.

('What kind of principles and mechanisms would end up requiring such a high degree of accuracy in timing and placement?') Rui wondered.

think of a

to create a defensive technique that... aims to completely negate any and all

demonstrably overpowered. The only question was whether it was realistic or even

an impact and why does it inflict damage?') He asked himself, rehashing basic collision mechanics

exchange of energy occurs. The kinetic energies

to avoid the former; letting the kinetic energy of an object colliding with me get turned into damage.') Rui

hitting him get converted into damage, he would rather the second option occur; where it gets converted into kinetic energy. In classical mechanics, this was known as an elastic collision, a collision where two objects clashing into each other do not inflict damage, and the kinetic energy does not get converted into damage but

instead, they simply bounced away from

analogy, won't get sent flying away if I try to essentially turn myself into a bouncy ball?') Rui wondered with a confused expression.

a bouncy ball, where I

send him flying far away every time he blocked an attack, like a bouncy ball. This was the issue with trying to convert the kinetic energy that hit him into the kinetic energy of his

get rid of my kinetic energy as soon as I receive it from my opponent?') Rui wondered. If he could get rid of the kinetic energy in his body, that was gained from an attack, immediately after his body gains it, then he would be able to stay

convert his attack's kinetic energy into the kinetic energy of my own in an elastic collision like a bouncy rubber ball with zero damage

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