One skill selection was great.

Two skill selections? Now that was just awesome. And today was truly an awesome day.

Jake was already pretty happy with his new profession skill, even if he didn’t have the chance to start experimenting with it right then and there. Sure, he would like to sit down for a few weeks and just make Curse Fragments and see if he could find anything to use them for immediately, but that didn’t mean he was any less excited to get another class skill or maybe even upgrade one of his existing ones.

In fact… having both skill selections at once like this was double-awesome because it meant that it didn’t matter if the next floor had a lot of downtime for crafting or was filled with combat; Jake would have something new and shiny to play with.

So, feeling in a good mood, Jake began the skill selection.

*Arcane Hunter of Horizon’s Edge class skills available*

And was instantly disappointed because, as was almost becoming customary by now, there, of course, had to be one shitty magic skill on offer.

[Devastating Arcane Orb (Rare)] – Harness your destructive arcane mana to bring devastation upon the world. Allows the Hunter to summon an explosive orb of arcane mana at a target location within your range of perception. The arcane orb will be highly destructive and especially effective against environmental mana, with energies tailored to wide-scale destruction over focused damage, allowing each Devastating Arcane Orb to destroy large areas. Multiple orbs can be conjured at once for optimal devastation. Adds a bonus to the effectiveness of Intelligence when using Devastating Arcane Orb.

Man, Jake was definitely feeling regret now. He should totally have picked Malefic Plague Theory as his profession skill, as he now realized he had missed out on a huge opportunity. Imagine the synergy. With a plague, he would wipe out a civilization of E-grades, and then he could blow up their cities with Devastating Arcane Orbs once everyone was dead! One for killing, one for destroying, the perfect combo to wipe out people too weak to fight back.

Alas, Jake had failed to predict he would be offered such a perfect skill in his class skill selection.

All kidding aside, why the hell would Jake want a rare skill that was tailor-made to blow up stuff? Not even enemies, just… stuff. Also, the reasoning behind him getting offered the skill felt pretty damn thin. Did it really all come from Jake blowing up some cities during floor forty-one? Sure, he did sometimes use highly destructive arcane magic to blow up large areas or as distractions, but enough for one of his five skill offerings to be taken up like this?

Yeah, it felt like it was a bullshit skill just there to fill the list. Something the next one on offer also kind of was, though at least there was some solid reasoning behind that one.

bonus destructive arcane damage, while armor will be strengthened by the concept of stability. The duration and durability of all items summoned are based on

getting offered the skill Arcane Armaments and thinking it was pretty cool back several skill selections ago. He also remembered that skill had been an

worse than both Blackpoint Blade and definitely way worse than Eternal Hunger. Could he maybe make some armor out of it? Nah, that also seemed bad, as Jake was fully dedicated to dodging stuff and trying to gear himself out in arcane armor just seemed like it would weigh him down. The two only real use cases Jake could see were to make things for his allies, as he assumed even

feel pretty damn certain this upgrade to Superior Arcane Armaments came at least partly from his creation of Protean Arrow. Both were about designing things using arcane mana, after all. Of course, that

go down any train of thought that would make him have any negative emotions towards that wonderful little box of puzzling wonders. The skill offered sucked and wasn’t something he needed, so he proceeded to the next

at it, things were finally

devastating Arcane Arrow Rain, exploding as it releases a rainfall of arrows in a massive area. Cloning arcane arrows or creating Arcane Arrow Rains using arcane arrows has a far lower mana and stamina cost. On an internal cooldown, the Hunter can push himself beyond his usual abilities

and will serve as an upgrade to your existing Splitting Arrow

to Splitting Arrow Rain, more or less. One that was linked to his class, too, making it even more interesting. Reading over the actual effects, Jake was both impressed and

was pretty clear the upgrade leaned heavily into just adding more arrows. Jake didn’t doubt that the basic splitting function would be even better than before, with the entire Arrow Rain aspect becoming far better. Even the way the rain happened had improved, as

honestly a pretty damn obvious upgrade he should probably implement himself if he didn’t take this skill. It seemed incredibly simple and was just something he had never considered prior. Adding his arcane affinity to the skill never seemed relevant, as he was just copying arcane arrows

upgrade. More arrows, better cost-efficiency, and a more effective method of creating Arrow Rains. All of

skill on a cooldown in order to “push himself beyond his usual abilities” and create a self-sustaining Arcane Arrow Rain. If Jake read it correctly, using this effect

at least not like this. Sure, Wings did have a powerful effect it could trigger and then become unusable for a while, and Palate also kind of

as boosting skills, and even extremely powerful single-cast spells usually came with either a long cast time or some form of backlash or period of weakness after use. This skill didn’t mention that Jake would experience any of this,

having a suspiciously similar line in the

on any defenses manifested or possessed by the target. Will temporarily lower the defenses of the foe if they are struck successfully. These effects are more powerful the higher the enemy’s defenses and the level disparity between you and your opponent. On an internal cooldown, the Hunter can push himself beyond his usual abilities and forcefully infuse the concepts of

Was this maybe something inherent to the Hunter of Horizon’s Edge class? Like how Avaricious was all about making his attacks more effective against

the horizon just moving it further away. Perception played into this, as the further one could see, the more ambitious the horizon he chased. The scaling based on levels also made some level of sense, as every enemy reflected what obstructed him on

theme of his class did seem to be going above and beyond, reaching for the impossible, so was this supercharging of skills maybe a representation of that? That he would reach beyond what he could reach beyond his own station and, at the cost of putting the skill on a cooldown, supercharge the skill

knew he wouldn’t get an answer by just thinking about it, so he decided

sorts when Protean Arrow wasn’t

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