Chrysalis

Chapter 408

Next on the chopping block is the final link in the commercial zone the Acid Stimulation Gland. It's a simple gland that does what it says on the tin, replenishes the acid faster. I'm curious what sort of upgrades would be available for something so relatively straight forward.

[Do you wish to improve Acid Stimulation Gland to +5? This will cost 15 Biomass]

[At this level you may choose a mutation advancement, select from the menu]

If the list is shorter, then I don't think I can tell. Still a metric ton of options. Short bursts of rapid regeneration? Constant but smaller effect? Tie rapid replenishment of acid to certain times of day or particular conditions? Drain stamina to increase replenishment? Drain mana? Drain HP?! That last one is a bit nasty. Literally draw blood and turn it into acid. How in the heck…

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But the mana and stamina options intrigue me. By triggering the gland, it will start to consume the specified resource to stimulate the acid gland and increase acid production. Since mana is a resource I have a lot of use for and don't really want to increase the drain on, stamina seems like a logical choice. Especially when I consider that I gain increased regeneration from the Vestibule.

Fatiguing Acid Stimulation Gland +5 it is!

With that, my business district has chosen its path. To keep things simple I'll take the option to double down on those upgrades at +10 and reinforce them at +15, which should give some potent effects. This is for purity of effect in these interconnected organs and not because I can't be bothered searching through the menus for more options! That's my story and I'll maintain that lie to my grave!

With that done, I can turn my attention to my musculature and Sub-Neural network. These are two upgrades that I'm very excited about. First, the muscles.

to improve Musculature to +5? This will

may choose a mutation

break themselves for a burst of extra strength. I guess I need to focus on what I want my muscles to do… as an invertebrate, my muscles don't feel quite as critical to me, since they're on the inside rather than the outside. Flexibility options are irrelevant, defensive

are right in

biting

in to increase reaction times, this little enhancement cost me a fair bit of evolutionary energy and I'm very interested to see what sort of mutations are available

improve Sub-Neural Network to +5? This

level you may choose a mutation

And I shall!

External Sub Neural network? Enable the nerves to extend outside the body itself and detect fluctuations to further improve response times?! Wouldn't having nerve endings outside your body be a little on the risky side?! There's a heap of options to make the network more sensitive to various forms of stimuli, or respond to specific threats. Heat, cold, poison, air movement, mana density. Seems as if you can tailor the response based on the threats to get hyper fast reaction speeds to the threat you hate the most. It's tempting, for sure, but

on something I

to receptors in the brain, shortening travel time of signals from extremities. It does cost extra mana to maintain

becomes covered in this little gateways where my nerves come together which teleports the signals into my brain. That is freaking awesome. Lock it in! The only question is, do I want the same thing at +10? I'll need to

Vestibule. Saving the finest

you wish to improve Collective Will Vestibule

choose a mutation advancement, select from the

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