Chrysalis

Chapter 427

The perils of the Dungeon are many. Physiological and psychological. There are many threats that seek to cause bodily harm. The monsters, naturally, are what most consider the deadliest things a person might encounter in the Dungeon, and I admit that the lay person may have the right of it in this instance. Ravenous beasts with a boundless ferocity and low cunning are the least threatening of these creatures. At deeper levels one must contend with creatures capable of so much more. Magic, strategy, social hierarchy, advanced pack tactics accompanied by higher stats and more developed skills.

But this is far from the only threat. Starting in the second strata, the Dungeon spawns more complex eco-systems. The Shadow Sea (as some refer to it) being the first of these makes it no less deadly. Large and terrifying monsters may require most of a would-be delvers' attention, but the stone and tunnel holds innumerable fatal threats.

Then there's the cold, relentless biting cold. Without the proper Skills and preparation, it saps away energy, drains focus and is yet another burden, along with the unending dark, that weighs on the mind. Many a brave Mercenary has been broken by the second strata without ever battling a monster there. It is a place that is inimical to the sapient races of the surface, designed to trap and destroy them, break and bury them. Yet we persist in rushing toward our doom, desperate to unlock the wealth and mystery of the world beneath our feet. No sooner had a team conquered the second strata than they rushed into the third, only to find a whole new world of challenges that awaited them.

The conditions of the Dungeon, Magio Scholar Tarius.

The Biomass of shadow monsters always has a weird texture. It's rubbery and feels less solid, but at the same time is quite filling. I don't partake too much, the pets still take priority, but I get a couple of points from it, which goes to show this spider must have evolved at least a few times.

May as well check the profile. I'm interested to see what the Dungeon has to say about it.

[You have consumed a new source of Biomass: Aranea Plurimorum, you are awarded one Biomass]

[Basic profile of the Aranea Plurimorum unlocked]

[Aranea Plurimorum - Many Hands Spider. This monster uses its stealth and webs formed of shadow mana to entrap its prey. An ambush hunter by nature, direct confrontation is not this creatures greatest strength.]

knows that. Filthy, many-legged wimps who shun a fair fight. I'll conveniently ignore any and all webless arachnids to justify my snobbery. You don't see ants hiding in wait, making sticky traps! No! Ants charge forward, facing up to much larger and more powerful foes in

and I had to pick our way through a little more gingerly. I'm not sure why, but I just don't like the look of the stuff. The web hasn't dissolved or anything since we defeated the spider. In order to progress through the tunnel

spider, Tiny. I'm

his meaty hand he manages to convey the sense that it was no trouble at all but only he could have

that web would be safe for you to jump through. What if

it with vigour. He's saying that it wouldn't matter what the web had going on, he'd have

just smash everything with brute strength. What

deflates a little and waves

have been able to fight her if you were just a bit stronger?! I think you'd need to be a lot stronger. I'm serious here you dumb ape. I'm worried that one of these days you're going

his face and he wiggles

you can't punch poison, you

Out of idle curiosity I check his status. I don't know what I expect

that spider injure

at me, insulted by

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why are you missing

moment before he starts to check over his body, shifting his arms to inspect them carefully before pawing at his back. Unable to find any wounds he

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