Chrysalis

Chapter 605

Dungeon warfare is probably the most studied and practiced craft on Pangera. The Rending was a rude introduction to the intricacies of the three dimensional conflict beneath the surface, but the sapient races of the surface proved to be quick studies, and the basic strategies were established, most likely independently, all across the world.

Fighting Monsters is always a losing prospect. They can't be exterminated, they simply respawn and nothing that is known will prevent the Dungeon from doing that. But population control is possible, and indeed, it is the primary occupation of those who are tasked with defending the surface from a repeat invasion. By culling populations, scattering concentrations of spawn points and draining mana from areas of particular density.

These tactics can be effective, but the work is relentless. Without constant monitoring, depleted respawn points will reform elsewhere, populations will swell and mana will flow, like water, to pool in another location. War with the monsters is an exhausting, never ending chore that all civilisations of Pangera must engage in ceaselessly.

But this is not the true conflict.

There are a multitude of empires, kingdoms, city-states and alliances within the Dungeon and their wars, battles and spats are endless. Several Historian colleagues of this author have spent decades attempting to map the history of inter-sapient conflicts and have floated the idea that there has been no time during the post-cataclysm era, that all of Pangera has been at peace. As stunning as it is to think about, the records appear to line up, there has never been a time when the Dungeon hasn't been home to an inter-Sapient conflict.

Which means the strategy of warfare within the Dungeon is a highly developed art-form. Even the relatively simple act of breaching walls has become an intricate process. The more rigid the doctrines become, the more predictable the outcomes. It's said that the Grand-Strategists can predict the outcomes of a decade long war before the first blow is struck.

Regardless, it's a fascinating area of study that I don't think I'll ever tire of.

  • Excerpt from a letter by the historian Agronidas of the Tower.

the sounds of things, they're as busy as ever over there. What I haven't heard about, is the arrival of an invasion force,

the assault to come now, rather than endure this mysterious silence. It's unbearable. Every moment I expect the penny to drop and a violent struggle to survive to begin. In the meantime, all I can do is keep

colony, I don’t get a whole lot of energy from the Vestibule, at least my babysitters are useful

into the next rank. It's been close for a long time, but I've been so focused on icing, burning, crushing, or slicing my opponents magically that the ol' fashioned mandible chomp has fallen by the wayside a little bit. But if I'm going to be battling

harm through the medium of teeth, mandibles or fangs. Range and power are both increased at this rank, and the wielder gains insight into shaping the energy utilised

in fact, be manipulated. I can't do a whole lot with it right now, but I can make the

jump from rank four to five does provide a significant boost in power, from what I've seen so far. I'm quite curious to see what

like battle does! Ice magic affinity has pushed

[Master, I sense prey!]

[Oh ho! Anything interesting?]

mana. Could be

hate

[Experience is experience, Master.]

[Yeah, I know.]

fades away, it's simply joined by another, more malevolent force. With

The undead.

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