Chrysalis
Chapter 943
In the first place, what does it mean to be a monster? It's a question that has special significance on Pangera, a world under constant threat from monster attacks. Whilst the sapient races of the planet are fully capable of monstrous acts, visiting great violence upon each other for petty or worthy reasons, the term exclusively refers to those who were born from mana within the Dungeon itself. This definition has led to tragic circumstances, such as what befell the Sophos, who came to be known as troglodytes. For whatever reason, the Dungeon took a liking to them and began to spawn young Sophos.
This led many to declare the entire race products of the Dungeon and therefore monsters, subject to hunting and destruction just as any other monster. The Sophos were pushed to the edge of extinction before they stabilised, building secretive communities around known Sophos spawn points so that they might protect and include those individuals in their society. To this day, natural born Sophos still exist, though they are rare and indistinguishable from those who are created of mana.
But they are far from the only monsters to possess sapience. The Demons of the third stratum, once they reach the sixth tier, are considered to have risen above their base instincts enough to be able to enter society. Though the manner and rules of that society are crude and barbaric to many, the fact remains that such demons are capable of reason and can be interacted with safely some of the time.
Deeper in the Dungeon, many further examples of intelligent monsters can be found. The Shulk of the deep seas in the fourth are truly ancient beings of great wisdom, and though they are hunted in some places, they are welcomed by the Brathian in their underwater cities.
The slug tribes of the fifth are an example of the darker side of Dungeon intelligence. Monsters with a cruel and sadistic streak that delight in the suffering of others, the tribes are reviled the world over. Delvers live in fear of falling captive to these creatures, and though the cores extracted from them are highly prized, many refuse to hunt them lest they suffer a most horrible end.
Monstrous sapience is a hotly debated topic to this day. What rights if any could be afforded to such entities? Are they to be protected? Or hunted? There is no universal answer on any individual case that has presented itself so far, and there likely won't be until the sun sets on this world.
Excerpt from "The World of the Dungeon" by Arrica.
"CHARGE!" I roar.
THE COLONY!" thousands of ants reply behind me in a tidal wave of pheromones
an army of termites five thousand strong, double our own number, is busy ripping into our outer defences, tearing down the stone barriers we erected
[Tiny! Go!] I order.
"GRAAAAAAHHHH!"
with extreme speed, his body twisting as he winds back his fist for a mighty blow. The bright light of a skill activation ignites his fist, along with a powerful lightning charge before he swings too fast for the eye to follow, a deafening roar following immediately after.
are roasted on the spot and give up the
call back to
termites, they don't need any encouragement! To tell the truth, the wood eating nemesis doesn't look any
tactics. Gone are the idiotic insects who ran at us like mindless creatures. The Ka'armodo have been busy
legs and shatters mandibles, but the savagery doesn't stop there. The termites strive to catch their jaws around my neck, severing my head
is the joints between segments, and both sides instinctually target these weaknesses without having
Update Chapter 943 of Chrysalis
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