Chapter 769: 245. “Teammate” assists

“I’ll start by testing the length of these sea monsters’ ‘mental health bars’.”

Noland Lee spotted a sea monster guarding the entrance to the lower deck’s water cabin within his magical vision.

This sea monster was carefully chosen as his test subject.

It was a 56th-level Tide Guard with a combat level of 56, possessing various defense and surveillance deep sea spells from the Dread Sail series.

Beside this Tide Guard were its two summoned creatures.

They were two dark green glowing stinging jellyfishes.

They hung in the air, monitoring both sides of the walkway left and right.

Noland Lee locked onto the solitary Tide Guard and launched his first Psychic Bombardment.

The Tide Guard’s reaction was sluggish.

It barely responded to the Psychic Bombardment, only glancing left and right at the walkway.

Noland furrowed his brows, sensing that something was not right.

There was no Mental Protection Pendant on this Tide Guard.

How could it have a nonchalant reaction after being subjected to Psychic Bombardment?

Shouldn’t it react like a startled grasshopper, hopping around?

Noland accessed the combat information within his mind.

[System Message:]

[You’ve inflicted 332 mental damage on the “56th level Tide Guard”.]

[Passive Deconstruction Activated!]

of deconstruction has increased

of mental damage increased

two

First piece of information:

stable 529 points of damage to a target with 0%

damage inflicted on the

had no permanent mental shield nor a Mental Protection Pendant, it had about 40%

Second piece of information:

of the ‘mental health bar’ of a 56th

Noland could cast 15 Psychic Bombardments in one second, it would take him around 13 seconds to “wipe out”

forcibly killing a single sea monster

out 1,000 sea monsters one by one,

approximately

using Psychic Bombardment to annihilate sea monsters is highly

to resort

and looked towards the outer

magic array that allows the pirate ship to travel underwater

inserted the “Tracking Mark” into the gap of the outer armor layer, discovering a narrow dark

green light emitting magic array lines twisted and wriggled like earthworms

cast Deconstruction on the

Energy Points

the “Dread Sail Pirates’ Diving Magic

the

Ship’s Diving

Sea

[Array Level] Level 60

Status] Operational

Deep Sea

Source] Pirate Ship’s

[Array Effect]

ships are modified from magic mechanical ships, which do

pirate ship the ability to dive and navigate at

the diving depth, the higher

a depth of 100 meters, the array

depth of 150 meters, the array reaches

depth exceeds 160 meters, the array may collapse and self-destruct at

The Novel will be updated daily. Come back and continue reading tomorrow, everyone!

Comments ()

0/255