Chapter 769: 245. “Teammate” assists

“I’ll start by testing the length of these sea monsters’ ‘mental health bars’.”

Noland Lee spotted a sea monster guarding the entrance to the lower deck’s water cabin within his magical vision.

This sea monster was carefully chosen as his test subject.

It was a 56th-level Tide Guard with a combat level of 56, possessing various defense and surveillance deep sea spells from the Dread Sail series.

Beside this Tide Guard were its two summoned creatures.

They were two dark green glowing stinging jellyfishes.

They hung in the air, monitoring both sides of the walkway left and right.

Noland Lee locked onto the solitary Tide Guard and launched his first Psychic Bombardment.

The Tide Guard’s reaction was sluggish.

It barely responded to the Psychic Bombardment, only glancing left and right at the walkway.

Noland furrowed his brows, sensing that something was not right.

There was no Mental Protection Pendant on this Tide Guard.

How could it have a nonchalant reaction after being subjected to Psychic Bombardment?

Shouldn’t it react like a startled grasshopper, hopping around?

Noland accessed the combat information within his mind.

[System Message:]

[You’ve inflicted 332 mental damage on the “56th level Tide Guard”.]

[Passive Deconstruction Activated!]

target’s degree of deconstruction has increased from 3% to

points of mental damage increased the degree of deconstruction by

two pieces

First piece of information:

single Psychic Bombardment inflicts a stable 529 points of damage

inflicted on the Tide

a Mental

Second piece of information:

‘mental health bar’ of a 56th level Tide

it would take him around 13 seconds to “wipe out” a 65-level Tide

killing a single sea monster

same method to wipe out 1,000 sea monsters one

would take approximately 4

Bombardment to annihilate sea monsters is highly

resort to Plan

up on the current Tide Guard and looked towards the outer armor layer of the

magic array that allows the pirate ship to travel underwater was hidden

the gap of the outer armor

twisted and wriggled like earthworms across the metal

on the magic array

some Energy Points and

“Dread Sail Pirates’ Diving

the target’s

Ship’s Diving Magic

Sea Magic

[Array Level] Level 60

Operational

Used] Deep Sea

Pirate Ship’s Magical

[Array Effect]

which do not come with dedicated diving water cabins

Array grants the pirate ship the ability to dive

depth, the higher the load on the magic

meters, the array reaches full

150 meters, the

meters, the array may collapse and self-destruct at

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