Chapter 769: 245. “Teammate” assists

“I’ll start by testing the length of these sea monsters’ ‘mental health bars’.”

Noland Lee spotted a sea monster guarding the entrance to the lower deck’s water cabin within his magical vision.

This sea monster was carefully chosen as his test subject.

It was a 56th-level Tide Guard with a combat level of 56, possessing various defense and surveillance deep sea spells from the Dread Sail series.

Beside this Tide Guard were its two summoned creatures.

They were two dark green glowing stinging jellyfishes.

They hung in the air, monitoring both sides of the walkway left and right.

Noland Lee locked onto the solitary Tide Guard and launched his first Psychic Bombardment.

The Tide Guard’s reaction was sluggish.

It barely responded to the Psychic Bombardment, only glancing left and right at the walkway.

Noland furrowed his brows, sensing that something was not right.

There was no Mental Protection Pendant on this Tide Guard.

How could it have a nonchalant reaction after being subjected to Psychic Bombardment?

Shouldn’t it react like a startled grasshopper, hopping around?

Noland accessed the combat information within his mind.

[System Message:]

[You’ve inflicted 332 mental damage on the “56th level Tide Guard”.]

[Passive Deconstruction Activated!]

has increased

of mental damage increased the

analyzed two pieces

First piece of information:

of damage

mental damage inflicted on the Tide Guard

Guard had no permanent mental shield nor a Mental

Second piece of information:

a 56th level Tide Guard

in one second, it would take him around 13 seconds to “wipe out”

killing a single sea monster using Psychic Bombardment

use the same method to wipe out 1,000 sea monsters one

take approximately 4 hours

to annihilate sea monsters

to resort

looked towards

magic array that allows the pirate ship to

“Tracking Mark” into the gap of the outer armor layer, discovering

twisted and wriggled like earthworms across the

cast Deconstruction on

Energy Points and obtained

Sail Pirates’ Diving Magic Array” has

obtained the target’s

Pirate Ship’s Diving Magic

Deep Sea

[Array Level] Level 60

Operational under normal

Deep

Source] Pirate

[Array Effect]

are modified from magic mechanical ships, which do not come

ability to

higher the load on the

depth of 100 meters,

150 meters, the array reaches excessive

meters, the array may collapse and self-destruct at

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