Chapter 769: 245. “Teammate” assists

“I’ll start by testing the length of these sea monsters’ ‘mental health bars’.”

Noland Lee spotted a sea monster guarding the entrance to the lower deck’s water cabin within his magical vision.

This sea monster was carefully chosen as his test subject.

It was a 56th-level Tide Guard with a combat level of 56, possessing various defense and surveillance deep sea spells from the Dread Sail series.

Beside this Tide Guard were its two summoned creatures.

They were two dark green glowing stinging jellyfishes.

They hung in the air, monitoring both sides of the walkway left and right.

Noland Lee locked onto the solitary Tide Guard and launched his first Psychic Bombardment.

The Tide Guard’s reaction was sluggish.

It barely responded to the Psychic Bombardment, only glancing left and right at the walkway.

Noland furrowed his brows, sensing that something was not right.

There was no Mental Protection Pendant on this Tide Guard.

How could it have a nonchalant reaction after being subjected to Psychic Bombardment?

Shouldn’t it react like a startled grasshopper, hopping around?

Noland accessed the combat information within his mind.

[System Message:]

[You’ve inflicted 332 mental damage on the “56th level Tide Guard”.]

[Passive Deconstruction Activated!]

degree of deconstruction has increased from 3%

increased the

analyzed two pieces of

First piece of information:

529 points of damage to a target with 0%

inflicted on the Tide Guard

nor a Mental

Second piece of information:

‘mental health bar’ of a

could cast 15 Psychic Bombardments in one second, it would

single sea monster using Psychic Bombardment is

the same method to wipe out 1,000 sea monsters one

would take approximately

to annihilate sea monsters

resort

current Tide Guard and looked

array that allows the pirate ship to travel underwater was hidden within the

the gap of the outer armor layer, discovering a

array lines twisted and wriggled like earthworms across the metal

cast Deconstruction on the magic

consumed some Energy Points and obtained

the “Dread Sail Pirates’ Diving Magic Array” has reached

have obtained the target’s panel

Ship’s Diving Magic

Deep Sea Magic

[Array Level] Level 60

Status] Operational under

Used] Deep

Pirate Ship’s Magical

[Array Effect]

ships, which do not come with dedicated diving water cabins for

the ability to

higher

a depth of 100 meters, the array

150 meters, the array reaches excessive

the depth exceeds 160 meters, the array may collapse and self-destruct at any

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