Chapter 769: 245. “Teammate” assists

“I’ll start by testing the length of these sea monsters’ ‘mental health bars’.”

Noland Lee spotted a sea monster guarding the entrance to the lower deck’s water cabin within his magical vision.

This sea monster was carefully chosen as his test subject.

It was a 56th-level Tide Guard with a combat level of 56, possessing various defense and surveillance deep sea spells from the Dread Sail series.

Beside this Tide Guard were its two summoned creatures.

They were two dark green glowing stinging jellyfishes.

They hung in the air, monitoring both sides of the walkway left and right.

Noland Lee locked onto the solitary Tide Guard and launched his first Psychic Bombardment.

The Tide Guard’s reaction was sluggish.

It barely responded to the Psychic Bombardment, only glancing left and right at the walkway.

Noland furrowed his brows, sensing that something was not right.

There was no Mental Protection Pendant on this Tide Guard.

How could it have a nonchalant reaction after being subjected to Psychic Bombardment?

Shouldn’t it react like a startled grasshopper, hopping around?

Noland accessed the combat information within his mind.

[System Message:]

[You’ve inflicted 332 mental damage on the “56th level Tide Guard”.]

[Passive Deconstruction Activated!]

target’s degree of deconstruction has increased

increased the degree

two pieces of

First piece of information:

inflicts a stable 529 points of damage to a

mental damage inflicted on the Tide

Guard had no permanent mental shield nor a Mental Protection Pendant, it had

Second piece of information:

the ‘mental health bar’ of a 56th level Tide Guard is

15 Psychic Bombardments in one second, it would take him

words, forcibly killing a single

if he intends to use the same method to wipe out 1,000 sea monsters one by

take approximately

Bombardment to annihilate sea

had to resort

Guard and looked

ship to travel underwater was hidden within the outer armor

gap of the

magic array lines twisted and

cast Deconstruction on the

Energy Points

Pirates’ Diving

have obtained the

Pirate Ship’s Diving

Sea

[Array Level] Level 60

Operational under

Deep Sea Magic

Pirate Ship’s

[Array Effect]

mechanical ships, which do not come with

Magic Array grants the pirate ship the ability to

the higher the

of 100 meters, the array reaches full

a depth of 150 meters,

meters, the array may collapse and self-destruct

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