Chapter 769: 245. “Teammate” assists

“I’ll start by testing the length of these sea monsters’ ‘mental health bars’.”

Noland Lee spotted a sea monster guarding the entrance to the lower deck’s water cabin within his magical vision.

This sea monster was carefully chosen as his test subject.

It was a 56th-level Tide Guard with a combat level of 56, possessing various defense and surveillance deep sea spells from the Dread Sail series.

Beside this Tide Guard were its two summoned creatures.

They were two dark green glowing stinging jellyfishes.

They hung in the air, monitoring both sides of the walkway left and right.

Noland Lee locked onto the solitary Tide Guard and launched his first Psychic Bombardment.

The Tide Guard’s reaction was sluggish.

It barely responded to the Psychic Bombardment, only glancing left and right at the walkway.

Noland furrowed his brows, sensing that something was not right.

There was no Mental Protection Pendant on this Tide Guard.

How could it have a nonchalant reaction after being subjected to Psychic Bombardment?

Shouldn’t it react like a startled grasshopper, hopping around?

Noland accessed the combat information within his mind.

[System Message:]

[You’ve inflicted 332 mental damage on the “56th level Tide Guard”.]

[Passive Deconstruction Activated!]

deconstruction has increased

points of mental damage increased the degree of

two pieces

First piece of information:

529 points of damage to a target with 0% resistance to

on the Tide Guard

a Mental Protection Pendant, it had about 40% resistance to

Second piece of information:

bar’ of a 56th

in one second, it would take him around

killing a single sea monster using Psychic Bombardment

if he intends to use the same method to wipe out 1,000 sea monsters

would take approximately 4 hours

Bombardment to annihilate sea monsters is

to resort to Plan

looked towards the

ship to travel underwater was

Noland inserted the “Tracking Mark” into the gap of

green light emitting magic array lines twisted and wriggled like earthworms across

on

Points

“Dread Sail Pirates’ Diving Magic Array” has reached

have obtained the target’s

Ship’s Diving Magic

Sea

[Array Level] Level 60

Operational under

Used] Deep

Pirate Ship’s Magical

[Array Effect]

mechanical ships, which do not

the ability to dive and navigate at depths up to 100 meters

higher

a depth of 100 meters, the array reaches

150 meters, the array reaches

depth exceeds 160 meters, the array may collapse and self-destruct at

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