Jake coughed as another batch turned utterly black, and the horrendous stench of the tar-like residue invaded his nostrils. Yet this one wasn’t even that bad, as this was just one of many attempts at making his very first common-rarity poison, and his first tries had gone far worse. He hadn’t managed to craft anything the last two days, though he had gotten a level at one point. It turned out that you didn’t need to successfully craft something to get a bit of experience.

He had eaten and acquired knowledge about the common-rarity moss and the blue mushrooms. The poison he was trying to make was relatively simple, requiring only those two ingredients along with some water. Yet it was still far more complicated than anything he had made of inferior-rarity by far.

After his evolution, he had gotten better at controlling his mana. A skill that only became more and more important the further one went with alchemy.

Doing alchemy was a bit like being a surgeon doing an organ transplant mixed with a chemist trying to mix up a bunch of acids, hoping it doesn’t all explode in his face. Mana being the only real tool to help you accomplish this. The mixing bowl merely served as a medium to channel your mana into. On it was engraved thousands of minuscule runes that Jake didn’t understand at all, he just knew it allowed him to shape and control his mana.

With mana, one had to extract the ingredients’ valuable parts, integrate it into the mixture, and create a balance of sorts. Jake found it hard to explain as a lot of it came down to feel. There wasn’t really any comparable action back on earth, except maybe some super-complicated puzzle games.

Another issue except the increased difficulty was mana consumption. Jake’s plan of dumping his free points into perception became unrealistic as his crafting abilities improved. As he got better, his mana expenditure increased immensely, and even with the many levels in his profession, adding a lot of wisdom, he still started having issues.

The common-rarity poison and its mana requirements were even more insane. More than a thousand mana was spent every attempt. This meant that without a full pool of mana, Jake had no way even to attempt it.

The reason why he was so set on making a poison of common-rarity was because of all the reading he had done on Records and evolution of classes, races, and professions. Difficult achievements or performing above what is expected of your current level resulted in more experience, but it also strengthened your Records.

Having lacking Records had many negative consequences. High Records, first of all, resulted in better evolutions of your class, profession, and even race. Having insufficient Records could even result in one being unable to evolve or level at all.

In fact, lack of experience was often not the roadblock for most powerhouses in the multiverse. It was a lack of Records. One could technically level nearly indefinitely by only taking extremely low risks or even get carried by others. For example, if one hunted beasts with protectors removing the hunt’s danger, while you would still earn experience aplenty, no Records of value would be gained.

The same concept was naturally found with professions. Jake could technically keep churning out the easy inferior-rarity potions and poisons all day, just raking in the experience and levels with little to no challenge. This, however, would give him no Records of value.

Jake had no idea about his Records. Newly initiated universes were not exactly anything that was covered in any of the books. It talked a lot about relying on your inherited Records for the first evolutions. Higher evolved beings would pass down a portion of their Records, giving their children easy progress at the beginning, removing any roadblocks.

Something he seriously doubted he had. Everyone was G-rank after all, a rank lower than any that even existed in the multiverse. There was, of course, a chance that actions before the initiation had allowed some amount of Records to be acquired, but he doubted it was anything meaningful.

He did have some things going for him, though. Challenge Dungeons were not something exclusive to the tutorial, but something found throughout the multiverse. The same thing was true for regular dungeons. Clearing these would often help to gain Records and was the go-to for many races and factions.

Another thing was his bloodline. According to what he read, bloodline abilities were weird, and there was no consensus about how they came about or why some have them, and others don’t. It was, however, well-documented that bloodlines did influence a person’s Records. This wasn’t surprising, as according to what he read literally everything affected one’s Records.

Bloodlines were also interesting for their genetic aspect as they were directly inheritable. The only element to appear on status screens, at least. Usual things such as personality traits, talents, and other genetic details like eye color, height worked a lot like before the system. It also stated that the more powerful the parent, the more powerful the child would naturally grow to be. He interpreted that as S-rank dragons not having F-rank babies, which kind of made sense.

All of the reading about genetics and bloodlines naturally led to Jake wondering how the hell he had a bloodline ability. It was known that bloodlines could be obtained through some extremely, almost impossibly, rare system-created events, but other than that, it was entirely random. A child of a layman could be born with a bloodline out of nowhere.

It was not like bloodline abilities were rare, though. They varied immensely and came in many types. Most bloodlines were even completely useless and sometimes even damaging. One example of a useless one was a bloodline merely giving a weird hair color. The negative ones also varied widely. Some led to early deaths, like ones causing cancer-like growths simply killing the holder, while others were mere annoyances, such as passively giving off a terrible stench.

After having read all that, Jake was delighted with his bloodline. At least it didn’t seem to hold any inherently bad qualities. In fact, it seemed like an excellent bloodline. As to how good, he had no idea. The book’s examples were only bad, useless, or classified as giving only insignificant benefits. Those holding strong bloodlines often didn’t share the details of their abilities, which was rather logical, as openly advertising your strengths, and possible weaknesses did seem like a bad idea.

Despite his bloodline, Jake was still a bit worried about the whole Records thing. The importance of them was so apparent in all the books talking of levels and evolution. The uncertainty of potentially lacking in this paramount aspect of the system led Jake to try and go above and beyond and create a common-rarity poison before his first profession upgrade. One thing he was one hundred percent sure on was that his performance now would influence that upgrade immensely.

Even if it didn’t pay off right away, at least it also helped him train his concocting skills far more than just spamming out weak poisons. He still had to survive this dungeon after all.

Taking a look at the dungeon window, he noted that nearly half his time in the dungeon was over.

15 Days –

very close to crafting the common-rarity poison. He

be very uninteresting. A variant profession like Jake’s was something called a legacy-profession and had a rather set-in-stone progression the first couple of evolutions. It didn’t mean he couldn’t be offered other types of professions or even alchemist-variants, but it did mean he would lose some things if he did. Alchemist of the Malefic Viper was a legacy-line passed down in the Cult of the Malefic Viper to

snake turned dragon he had seen on the mural after the

left by them. This whole place was like a section of one

Most of the books had authors, there were scribbles and drawings in many of them, and handwritten notes found nearly everywhere. Which led him to believe that the place was either taken from

all he needed

of his chosen poison, after all. They were also very

was cleaned, the ingredients ready. He had even used the Alchemist’s Purification he had chosen at level 20. He was unsure if

he at least saw nothing negative in using

a component, making the finished mixture purer. Must have suitable ingredients. Must have suitable materials. Purification does not require any additional tools or equipment, but the skill’s effect can be amplified using certain catalysts. Adds a minor increase

when it came to using it on the moss or mushrooms. Over the last two weeks, Jake had read a lot of books. He must have gone through more than thirty so far, and there were still hundreds

picked up Sense Poison as no new attractive options had come up. He was also slightly afraid of losing access to it after his profession evolved,

to detect poisonous substances and their toxicity level. An alchemist must be able to find the materials to craft his products after all. Adds a minor increase to the effectiveness

it. When he

the same strength by default despite both being identified as the same item, which meant the skill allowed Jake to pick out more suitable ingredients. As an example, mixing too potent moss

pick out the ingredients for his first common-rarity poison was naturally done. It had taken some trial and error to get it down, but he was

moss was put in. Mana was injected through the engravings on it, as the mana entered the moss and started extracting the valuable

juices were out, he added a third of the Bluebright Mushrooms. The process of extracting started once more, as Jake focused

fluids. It was entirely possible to add all the ingredients at once, but it was easier, albeit far slower, to add them one by one. Jake did not feel like taking any risks, preferring to increase his

deep breath. This was where he had failed the last four times. At the very end, one had to bring

it together, he felt his entire body tense up. With

his Sphere of Perception zeroing in on the small bowl before him. Slowly the content of the bowl started to take on a dark-blue hue,

[Necrotic Poison (Common)] – A new kind of

Malefic Viper] has reached level 23 - Stat points allocated, +2 free

level 16 - Stat

Malefic Viper] has reached level

It smelled like rotten beef. He didn’t care, though, as he quickly started putting the

all in, he used Identify on the bottle with the demeanor of a

poison with necrotic properties, infecting and killing off biological material in the affected area. Wounds caused by necrotic poison are extremely difficult to heal. The poison takes effect upon any contact with any

The two profession-levels were

the free stats between perception and wisdom, as he had done for the

he was

Status

Name: Jake Thayne

(F) – lvl

[Archer –

of the Malefic Viper – lvl

Health Points (HP): 1010/1010

The Novel will be updated daily. Come back and continue reading tomorrow, everyone!

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