Jake awoke once more after only an hour of sleep. Resources refilled, he stretched and did some light shadow-boxing to get the blood flowing. The concept of tiredness and physical exhaustion being such a rarity was still not something he was used to.

His race’s evolution reduced this need further, as it also did much to limit mental exhaustion. He still burned himself out nearly daily, but then again, he was always working. He either read about alchemy, did alchemy, prepared for alchemy, or thought out how to better do alchemy. His only distractions were small research trips on other topics such as general knowledge of the system and looking for more information on bloodlines.

The plan for today was to get another level and evolve his profession. He dearly hoped that his preparations were sufficient and that his potential upgrades would be worth it. As long as one met the required Records needed to evolve, one would have options available, but the quality of said options could vary wildly.

For now, it was time for some more alchemy. Jake had no interest in attempting to make another concoction of Necrotic Poison, as he quite honestly didn’t have confidence in producing it efficiently quite yet.

Instead, he just started churning out some of the inferior-rarity poisons, mixed in with a batch of potions here and there.

The mixing itself went easy enough, the progress he had made in his endeavor to craft the Necrotic Poison showing. He hadn’t made any lower rarity poison for the last few days as Jake focused exclusively on completing his goal, but also because he feared it would level him to 25 before he managed to succeed.

The hours slowly went by as he mixed, and with little fanfare or excitement, he got the awaited notification.

*Profession Evolution Requirements Met*

Through struggle and perseverance, you have learned the craft of alchemy. Your path has been isolated, a lonesome journey to reach your level. Your actions have shown unparalleled raw talent and ability in the art of concocting poisons, yet also true skills when brewing potions.

Begin Evolution now?

Y/N

WARNING: Postponing evolution for too long may have adverse effects, and no further profession-experience can be earned before the evolution is completed.

The message was a bit interesting, pointing out details of how he had operated during the dungeon. A bit sad to have his isolation pointed out like that, but he had always been the introverted type, so it wasn’t that bad in all honesty. The last part of it, save for the obligatory warning, was especially interesting as it directly pertained to him performing well, which he very much hoped would result in something good. Also, who doesn’t like positive reinforcement now and then?

Accepting the evolution, nothing happened for a few seconds before new notifications appeared.

*5 Possible Evolutions Available*

as he saw that message. 5 was the maximum number of available evolutions the system would ever show according to the books, and no one

with new skills and go through them one by

Alchemy. Allows one to combine the natural treasures of the world, and make potions, pills, transmute one material to another, with a slew of other mystical means to be discovered. This rare type of alchemist specializes in the production of poisons, contrary to the craft of potions. Your path has been ordinary so far, slowly

was the most normal by far, hence, what the vast majority ended up with. It was relatively easy to unlock, and the Records earned through simply

hoped for something better. Moving on to the next one, it got a bit more interesting… but not

Malefic Viper – The Gardener of the Malefic Viper has learned the art of alchemy yet prefers to find themselves tending to the gardens. The Gardener of the Malefic Viper possesses greatly improved abilities when cultivating poisons and growing herbs, helping the whole garden flourish in prosperity. While it is not the gardener’s preferred path, he can still use his precious ingredients to create deadly poisons

provided were only 12 total, so stat-wise, it was worse too. It did

plants, mainly poisonous ones, just like the flavor text said. While Jake recognized the value of the Cultivate Toxin skill and

on to the next, Jake got

toxic materials not to create weapons but food. While the cook can still create regular foods, they prefer to use unusual ingredients of a toxic nature in their creation. Stat bonuses per level: +3 Vit, +3 Tough +2 Will +1 Wis, +1 Free Points. WARNING: Skills pertaining to Alchemist of the Malefic Viper may be lost or changed

Just because he had been eating and even ‘cooking’ poisonous mushrooms and moss as his sole source of food for the last two-plus weeks, the damn system had decided

stats, only two more than his Alchemist of the Malefic Viper. It also didn’t seem to

warning mentioned, would lead him to lose skills. Unless he suffered from severe mental damage or was really into

Alchemist is no stranger to alchemy yet has never interacted with his peers. This alchemist prefers to work in solitude and abhors interruptions, progressing their craft always on their lonesome. Allows one to combine the natural treasures of the world, and make potions, pills, transmute one material to another, with a slew of other mystical means to be discovered. Through this isolated training of your craft, you have learned to focus on your work over everything else. Your continued path shall thus not be defined by the

The fact that it awarded 18 stats per level was higher than everything else before it by a mile. This was another kind of variant Jake had seen mentioned in one of

around people for too long, and many of the crafting skills often required one to craft alone, making all joint crafting projects impossible or heavily penalized. Hermit classes also often had a massive negative experience multiplier when hunting in parties, though that shouldn’t matter much considering it was a profession. Hermits were, in essence,

in the line of the Malefic Viper. Which meant that Jake would lose or have some of his skills changed. And while he hated a lot about eating mushrooms to gain knowledge,

profession did most certainly appeal to him, though. He always preferred to work alone, and he doubted

skills at the pinnacle. Allows the alchemist to combine the natural treasures of the world, and make potions, pills, transmute one material to another, with a slew of other mystical means to be discovered. This rare type of alchemist specializes in the production of poisons, contrary to the craft of potions. Your proven talent as an artisan of death stands above all peers, signaling the coming of another harbinger of decay following in the footsteps of the Malefic Viper. Only his chosen may walk this path. Stat bonuses per level: +4 Vit, +4 Wis, +3 Will +2

massive 20 stats per level, far above any of the other options. On top of that, it was a relatively straightforward upgrade to his profession, staying in

to point out anything negative, it was

he got this option from managing to craft the common-rarity poison before his evolution. Getting a return on your hard work was always satisfying. He wasn’t

rarer. In fact, Jake had a suspicion that most who got this profession just claimed to be an Experienced Alchemist of the Malefic Viper or another more

clearly being the best option in his mind, he picked it. Hermit Alchemist did seem kind of up his alley, but he didn’t want

confirmed his choice, he prepared himself for an influx of information, but instead, he felt his vision shift. The surroundings started to blend together as if he was entering some Picasso painting, and everything went murky and

down, and the first thing he noticed was how dark it suddenly was. Due to his vastly improved perception, he could still see a bit, though. And what

he quickly noticed was the light mist or fog in his surroundings. Oddly enough, the mist

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