Jake awoke once more after only an hour of sleep. Resources refilled, he stretched and did some light shadow-boxing to get the blood flowing. The concept of tiredness and physical exhaustion being such a rarity was still not something he was used to.

His race’s evolution reduced this need further, as it also did much to limit mental exhaustion. He still burned himself out nearly daily, but then again, he was always working. He either read about alchemy, did alchemy, prepared for alchemy, or thought out how to better do alchemy. His only distractions were small research trips on other topics such as general knowledge of the system and looking for more information on bloodlines.

The plan for today was to get another level and evolve his profession. He dearly hoped that his preparations were sufficient and that his potential upgrades would be worth it. As long as one met the required Records needed to evolve, one would have options available, but the quality of said options could vary wildly.

For now, it was time for some more alchemy. Jake had no interest in attempting to make another concoction of Necrotic Poison, as he quite honestly didn’t have confidence in producing it efficiently quite yet.

Instead, he just started churning out some of the inferior-rarity poisons, mixed in with a batch of potions here and there.

The mixing itself went easy enough, the progress he had made in his endeavor to craft the Necrotic Poison showing. He hadn’t made any lower rarity poison for the last few days as Jake focused exclusively on completing his goal, but also because he feared it would level him to 25 before he managed to succeed.

The hours slowly went by as he mixed, and with little fanfare or excitement, he got the awaited notification.

*Profession Evolution Requirements Met*

Through struggle and perseverance, you have learned the craft of alchemy. Your path has been isolated, a lonesome journey to reach your level. Your actions have shown unparalleled raw talent and ability in the art of concocting poisons, yet also true skills when brewing potions.

Begin Evolution now?

Y/N

WARNING: Postponing evolution for too long may have adverse effects, and no further profession-experience can be earned before the evolution is completed.

The message was a bit interesting, pointing out details of how he had operated during the dungeon. A bit sad to have his isolation pointed out like that, but he had always been the introverted type, so it wasn’t that bad in all honesty. The last part of it, save for the obligatory warning, was especially interesting as it directly pertained to him performing well, which he very much hoped would result in something good. Also, who doesn’t like positive reinforcement now and then?

Accepting the evolution, nothing happened for a few seconds before new notifications appeared.

*5 Possible Evolutions Available*

the maximum number of available evolutions the system would ever show according to the books, and no one complained about more options. He also knew that these options would also only be the best ones he could get. The system

to do the same as he did with new skills and go through them

the basics of Alchemy. Allows one to combine the natural treasures of the world, and make potions, pills, transmute one material to another, with a slew of other mystical means to be discovered. This rare type of alchemist specializes in the production of poisons, contrary to the craft of potions. Your path has been ordinary so far, slowly building experience to one day reach greater heights. Have no fear, for the path to power is no sprint but a marathon. Stat bonuses

instead of 8 every level. According to the books, an option like this was the most normal by far, hence, what the vast majority ended up with. It was relatively easy

to the next

abilities when cultivating poisons and growing herbs, helping the whole garden flourish in prosperity. While it

eliminated this option as he would prefer the prior one. The stats provided were only 12 total, so stat-wise, it was worse too. It did still demonstrate some of the other paths available to him. This one was another very commonly found evolutions

While Jake recognized the value of the Cultivate Toxin skill and the importance of the gardening-profession, it wasn’t really his cup of

the next,

This type of cook combines toxic materials not to create weapons but food. While the cook can still create regular foods, they prefer to use unusual ingredients of a toxic nature in their creation. Stat bonuses per level: +3 Vit, +3 Tough +2 Will +1 Wis, +1 Free Points. WARNING: Skills pertaining to Alchemist of the Malefic Viper may be lost or changed upon becoming

not going to happen, but what the hell? Jake thought as he finished reading it all. Just because he had been eating and even ‘cooking’ poisonous mushrooms and moss as his sole source of food for the last two-plus weeks, the damn system had decided he was

with how little the profession gave. 10 total stats, only two more than his Alchemist of the Malefic Viper. It also didn’t

profession, and as the warning mentioned, would lead him to lose skills. Unless he suffered from severe mental damage or was really into cooking, it would be pure stupidity to pick it. Swiftly, he moved on, still a bit grumpy by even having been given the

to work in solitude and abhors interruptions, progressing their craft always on their lonesome. Allows one to combine the natural treasures of the world, and make potions, pills, transmute one material to another, with a slew of other mystical means to be discovered. Through this isolated training of your craft, you have learned to focus on your work over everything else. Your continued path shall thus not be defined by the will of others, but the path

by a mile. This was another kind of variant Jake had seen mentioned in one of the books, and while relatively well-known, often had demanding requirements. It required a particular mind-set and

penalties to experience gain if around people for too long, and many of the crafting skills often required one to craft alone, making all joint crafting projects impossible or heavily penalized. Hermit classes also often had a massive

no direct evolution in the line of the Malefic Viper. Which meant that Jake would lose or have some of his skills changed. And while he hated a lot about eating mushrooms

of the profession did most certainly appeal to him, though. He always preferred to work alone, and he doubted any of the negative side-effects would really affect him much. Ultimately, it

Prodigious Alchemist of the Malefic Viper has come far from when first concocting his first poison. You have displayed speed and skills at the pinnacle. Allows the alchemist to combine the natural treasures of the world, and make potions, pills, transmute one material to another, with a slew of other mystical means to be discovered. This rare type of alchemist specializes in the production of poisons, contrary to the craft of potions. Your proven talent as an

the entire description. It was at a massive 20 stats per level, far above any of the other options. On top of that, it was a relatively straightforward upgrade

it was the ominous tone

that he got this option from managing to craft the common-rarity poison before his evolution. Getting a return on your hard work was always satisfying. He wasn’t quite sure

suspicion that most who got this profession just claimed to be

he picked it. Hermit Alchemist did seem

confirmed his choice, he prepared himself for an influx of information, but instead, he felt his vision shift. The surroundings started to blend together as if he was

was how dark it suddenly was. Due to his vastly improved perception, he could still see a bit, though. And what he saw was just a vast plane of nothingness. He stood on what seemed like black rocks, and

mist or fog in his surroundings. Oddly enough, the mist stopped

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